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Re: The Go-Off-Topic Topic [Re: WretchedSid] #366439
04/03/11 20:24
04/03/11 20:24
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I went with 99 posts per page because that's the most allowed.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: The Go-Off-Topic Topic [Re: JibbSmart] #366508
04/04/11 17:36
04/04/11 17:36
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252

Re: The Go-Off-Topic Topic [Re: Hummel] #366524
04/04/11 19:18
04/04/11 19:18
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Prince of Persia 1 is a great game, and that level looks like it would make a good challenge for experienced players.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: The Go-Off-Topic Topic [Re: Redeemer] #366526
04/04/11 20:03
04/04/11 20:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)
is now on Steam:
http://store.steampowered.com/app/15540/

(it's a gamestudio (?) game from the creators of AAAaaaAAaaaAAAaaaA)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: The Go-Off-Topic Topic [Re: Superku] #366533
04/04/11 21:06
04/04/11 21:06
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
@Redeemer: experienced player
(But it´s German)

Last edited by Hummel; 04/04/11 21:14.
Re: The Go-Off-Topic Topic [Re: Hummel] #366535
04/04/11 21:27
04/04/11 21:27
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@Superku,

it says the engine is custom built in their indiedb page.


3333333333
Re: The Go-Off-Topic Topic [Re: Quad] #366539
04/04/11 21:38
04/04/11 21:38
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I don't know why they say "custom built", but if you play it you get an A7 icon.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: The Go-Off-Topic Topic [Re: JibbSmart] #366564
04/05/11 02:46
04/05/11 02:46
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: JulzMighty
I don't know why they say "custom built", but if you play it you get an A7 icon.

Heavily modified A7, perhaps?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: The Go-Off-Topic Topic [Re: Redeemer] #367343
04/12/11 09:34
04/12/11 09:34
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Geometry shader subdivided cube with procedural artistic topology visualization:


My first geo-shader ever + pixel shader which uses exclusive information from the geo-shader. laugh

Re: The Go-Off-Topic Topic [Re: Hummel] #367357
04/12/11 13:53
04/12/11 13:53
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
Serious User
Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Hey, that's cool!

I have a friend in South Africa who made something like that, only it's software based and thus isn't a "shader" in the common sense of the word at all (although it does draw texture mapped spheres). In his own words:

"The idea is to project the 3D sphere to a 2D conic section, which (being a quadratic object) can be perfectly scan-converted and rasterized. [The Texture Mapping] works by projecting the sides of a cube onto the sphere, and then mapping the U/V coordinates on the sphere (which are acquired along with the normal vector) directly to the X/Y coordinates of the cube face.  This is a very fast method of texture mapping, but the trick is to find the correct face.  In this implementation, the sphere is divided into 6 curved surfaces, found by cutting the sphere with 6 great circles.  Each surface is then individually mapped with its own texture."


Eats commas for breakfast.

Play Barony: Cursed Edition!
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