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Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Aufderheide] #36793
11/25/04 06:07
11/25/04 06:07
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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Posts: 1,856
Cool thanks .
But you know it was just a remark : not a lot of people have the last V3 shaders ,there are the latest 3D cards and the cost is not low !
And with the V2 i 've played Doom3 (with ini file modification to have a boost)
and HL2 with graphic options full.

Re: Ulitimate lighting shader pack v1.0 [Re: TheExpert] #36794
11/25/04 06:33
11/25/04 06:33
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
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Joined: Jun 2004
Posts: 241
I thought WED blocks were faster than models -- why does 3dgs use them then?

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Aufderheide] #36795
11/25/04 06:48
11/25/04 06:48
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
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Joined: Sep 2004
Posts: 1,214
Austin, Texas
It would be nice to get this thing down to a lower ps and vs version.
I can't even see the fx 'cause my card doesn't support the shader versions.

Last edited by humansandbag; 11/25/04 06:53.
Re: Ulitimate lighting shader pack v1.0 [Re: Josh_Arldt] #36796
11/25/04 07:06
11/25/04 07:06
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
Excellent work Matt, haven't tested it out yet, but if I can get something looking like what your screen shows, I'll be over the moon .

Was trying for this last night to no avail.

btw, would you consider releasing a small demo showing off this?

Thanks,

Matt Coles

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Coles] #36797
11/25/04 17:55
11/25/04 17:55
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
Works fine, although the shader isn't working properly, but that's as I'm running it on a P.S 2.0 ATi 9800 pro.
It'd be great if it was made with 2.0 support
anywayz, to avoid getting really weird renders caused by the sun when running the shader post the following code at the start of function main:
sun_light = 0; // no sun

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Coles] #36798
11/25/04 20:06
11/25/04 20:06
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
can someone please post an exact step by step on getting the shader into code? Evrything I try produces ertors.
What gets put in what order? I follow the steps, but couldnt do it :(

Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36799
11/25/04 20:59
11/25/04 20:59
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Drew & The Master: I have some questions about the Tangent and have posted it in the bug hunt.... You can get my version that is running okay with PS20 there and compare:

other page

It would be easy enough to add passes to that version to integrate more lights.

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36800
11/25/04 21:50
11/25/04 21:50
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
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Joined: Oct 2004
Posts: 1,856
Muralist :
No Blocks are really a lot more slow than models , if you don't need
lightmapping or only need baked textures for some parts of your level ,
use MDLs the FPS will be a lot greater.
a lot of people already know that MDL are faster than blocks here.
Yhe new octree system will allow you to use models for your levels and WED
will do the lightmapping on them. It will be great and it will be released.

Well , let's return to the shader discussion, yes i hope ot find V2 shaders one day
for this great lightning pack.

Re: Ulitimate lighting shader pack v1.0 [Re: TheExpert] #36801
11/25/04 22:13
11/25/04 22:13
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
it will be easy to convert to 2.0 i just need to limit the number of lights per pass to two..

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Aufderheide] #36802
11/25/04 23:15
11/25/04 23:15
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
OK if you could that for PS2 and fix the distance for the ligths instead of having it hard coded it would be cool, or perhaps i'll try (i'm very newbbie with shaders).

I see you've put a gorgeous screen , why not give us a little demo also ,
just one or two rooms ?

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