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Re: Ulitimate lighting shader pack v1.0
[Re: Matt_Aufderheide]
#36795
11/25/04 06:48
11/25/04 06:48
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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It would be nice to get this thing down to a lower ps and vs version.
I can't even see the fx 'cause my card doesn't support the shader versions.
Last edited by humansandbag; 11/25/04 06:53.
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Re: Ulitimate lighting shader pack v1.0
[Re: Josh_Arldt]
#36796
11/25/04 07:06
11/25/04 07:06
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Joined: Jul 2003
Posts: 893 Melbourne, Australia
Matt_Coles
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User
Joined: Jul 2003
Posts: 893
Melbourne, Australia
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Excellent work Matt, haven't tested it out yet, but if I can get something looking like what your screen shows, I'll be over the moon . Was trying for this last night to no avail. btw, would you consider releasing a small demo showing off this? Thanks, Matt Coles
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Re: Ulitimate lighting shader pack v1.0
[Re: Matt_Coles]
#36798
11/25/04 20:06
11/25/04 20:06
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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can someone please post an exact step by step on getting the shader into code? Evrything I try produces ertors. What gets put in what order? I follow the steps, but couldnt do it :(
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Re: Ulitimate lighting shader pack v1.0
[Re: Drew]
#36799
11/25/04 20:59
11/25/04 20:59
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Joined: Dec 2003
Posts: 1,097 Maryland, USA
Steempipe
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,097
Maryland, USA
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Drew & The Master: I have some questions about the Tangent and have posted it in the bug hunt.... You can get my version that is running okay with PS20 there and compare: other page It would be easy enough to add passes to that version to integrate more lights.
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Re: Ulitimate lighting shader pack v1.0
[Re: Matt_Aufderheide]
#36802
11/25/04 23:15
11/25/04 23:15
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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OK if you could that for PS2 and fix the distance for the ligths instead of having it hard coded it would be cool, or perhaps i'll try (i'm very newbbie with shaders). I see you've put a gorgeous screen , why not give us a little demo also , just one or two rooms ?
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