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Re: Ulitimate lighting shader pack v1.0 [Re: muralist] #36813
11/26/04 16:32
11/26/04 16:32
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
tried the suggestions...closest I got was having it not crash, but no bump showing. I was getting the lighting fromthe light object though...

too many weird errors to post...just going to start over again... does object scale have any effect?

Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36814
11/26/04 20:11
11/26/04 20:11
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
scale might make a difference, i haven't tested it , but it could screw up the normalization, try setting everything to scale of 1.

I cant really help unless you tell me what errors you are getting.

Nadester: i have no idea what's happening there.. it looks like your normalmap is wierd. Are you sure you have colormap set as entSkin1 and normalmap (with specular map in alpha) as mtlSkin1? Are the textures from a WAD or a tga in a folder? If they are in a WAD they probably wont work.

Re: Ulitimate lighting shader pack v1.0 [Re: Josh_Arldt] #36815
11/26/04 21:32
11/26/04 21:32
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Posts: 1,097
Maryland, USA
Quote:

Wierd, mine doesn't seem to react to any light at all. I placed two light_pos_object in the level. One behind the model and one infront of him.
He is almost completely black.




In the Object Properties, give your a light(s) a color. For example;
skill1 = 255
skill2 = 255
skill3 = 128

Otherwise, the light is going to be "black".

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36816
11/27/04 03:02
11/27/04 03:02
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
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Josh_Arldt  Offline
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Posts: 1,214
Austin, Texas
The model still stays black.

Re: Ulitimate lighting shader pack v1.0 [Re: Josh_Arldt] #36817
11/27/04 05:24
11/27/04 05:24
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

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Posts: 2,813
U.S.
Fiddled with it for another hour or so, same results as before. Can you please post something for us to see how it is setup?


--Eric
Re: Ulitimate lighting shader pack v1.0 [Re: Josh_Arldt] #36818
11/27/04 05:31
11/27/04 05:31
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Posts: 1,097
Maryland, USA
Quote:

The model still stays black.




Next, I would troubleshoot it by making "nofog" true (if you have fog setup in your project)... If that solves it, then you will need to add fog code to the shader or have no fog.

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36819
11/27/04 05:59
11/27/04 05:59
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
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Samb  Offline
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Posts: 1,534
hamburg
how about a little demo with a testlevel as a wmp?

Re: Ulitimate lighting shader pack v1.0 [Re: Samb] #36820
11/27/04 06:25
11/27/04 06:25
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
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Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
They claim that the proof is in the pudding... This is a good shader that Matt has tweaked.

This shot is using pixelshader 2.0 with (2) lights in (1) pass. One with a bit of a red, and the other a bit of a yellow hue.

The crate is a model and the wall is level geometry.

The lights behave well and the scaling is not a problem.



Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36821
11/27/04 07:51
11/27/04 07:51
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
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TheExpert  Offline
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Posts: 1,856
Steempipe have you modified the shader code to make it work under V2 shaders ?

Re: Ulitimate lighting shader pack v1.0 [Re: TheExpert] #36822
11/27/04 09:39
11/27/04 09:39
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
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Joined: Dec 2003
Posts: 1,097
Maryland, USA
Quote:

Steempipe have you modified the shader code to make it work under V2 shaders ?




This is correct. Fun stuff!

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