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Re: Ulitimate lighting shader pack v1.0
[Re: Drew]
#36835
11/27/04 23:30
11/27/04 23:30
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Joined: Jun 2004
Posts: 241
muralist
Member
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Member
Joined: Jun 2004
Posts: 241
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Re: Ulitimate lighting shader pack v1.0
[Re: LogantheHogan]
#36838
11/28/04 05:10
11/28/04 05:10
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Joined: Sep 2004
Posts: 1,214 Austin, Texas
Josh_Arldt
Senior Developer
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Senior Developer
Joined: Sep 2004
Posts: 1,214
Austin, Texas
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Quote:
It looked really great, though. The textures on the walls - were those baked, or did they have the shader applied too?
From the screenshot it looks to me like it has the shader applied using a baked normal-map.
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Re: Ulitimate lighting shader pack v1.0
[Re: Josh_Arldt]
#36839
11/28/04 06:26
11/28/04 06:26
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Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
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Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
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yup, all shaders! thats the beauty of it...the normal map is actually just the map image run through the normal filter in photoshop...
Im looking forward to making a flashlight or dynamic lightsource....sorry about the ammo limit
Last edited by Drew; 11/28/04 06:35.
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Re: Ulitimate lighting shader pack v1.0
[Re: Drew]
#36840
11/28/04 16:56
11/28/04 16:56
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Hello,
thanks for the demo. I was really impressed...
... that my grafic card supports ps&vs shader 2 Ver good demo too, BUT I always saw only small rooms with good frame rate and shader applied to walls/level. I only heard one time of a complete level applied with shaders and the frame rate was very bad. I still didnīt tried it by myself because I am waiting for steempipes parallax mapping. I hope that clipping will work if bsp fails. I know that clipping and bsp is similar but it isnīt the same.
EX Citer
:L
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