Gamestudio Links
Zorro Links
Newest Posts
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Trading Journey
by 7th_zorro. 04/27/24 04:42
Help with plotting multiple ZigZag
by M_D. 04/26/24 20:03
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
M1 Oversampling
by jcl. 04/26/24 11:12
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
MT5 bridge not working on MT5 v. 5 build 4160
by EternallyCurious. 04/25/24 20:49
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 781 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 6 of 24 1 2 4 5 6 7 8 23 24
Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36823
11/27/04 09:47
11/27/04 09:47
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
yes its quite easy to mod it for ps 2.0.. you just have to reduce the number of lights per pass to two..

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36824
11/27/04 09:50
11/27/04 09:50
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Ahhh... Ok, Steempipe's mod works well (Thanks Eric!), except for the fact that it messes with the scale of the textures, and some other strange glitches.

Strangely enough, the original still doesn't work, I am getting the same results as before. It's as if I don't have ps3.0 support, but I have a BFG GeForce 6800 GT.


--Eric
Re: Ulitimate lighting shader pack v1.0 [Re: Nadester] #36825
11/27/04 10:21
11/27/04 10:21
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Bingo! Needed the latest Nvidia drivers. Truly impressive Matt.

@Everyone - I'm going to make a killer demo and post it soon.


--Eric
Re: Ulitimate lighting shader pack v1.0 [Re: Nadester] #36826
11/27/04 10:41
11/27/04 10:41
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
i've got this error:"invaild arguments in load shaders: effect_load(normal,@4)" maybe it isn't a shader for DX9?

Re: Ulitimate lighting shader pack v1.0 [Re: Samb] #36827
11/27/04 10:42
11/27/04 10:42
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
NAdester- can you also post the wmp so we can check model settings too? thanks!
Im getting close...

Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36828
11/27/04 10:47
11/27/04 10:47
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Will do, Drew.

@Samb, no - it is directx 9. But you need version 9c, a Geforce 6 card, the latest edition of A6 (the beta is required I believe?), and the latest NVidia drivers to run it - at least in its current state.


--Eric
Re: Ulitimate lighting shader pack v1.0 [Re: Nadester] #36829
11/27/04 11:15
11/27/04 11:15
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
[censored]... i have a radeon 9600
so it won't work right?

Re: Ulitimate lighting shader pack v1.0 [Re: Samb] #36830
11/27/04 11:32
11/27/04 11:32
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
I beleive the 9600 only supports ps 2.0.. as said its quite easy to modify it to compile to that, and i will release a new version soon that includes a ps 2.0 fallback technique.

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Aufderheide] #36831
11/27/04 14:22
11/27/04 14:22
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
http://www.conitecserver.com/ubbthreads/showflat.php?Cat=&Number=453421&page=0&view=collapsed&sb=5&o=&fpart=1#453421

It's a mockup of my official normal mapping tech demo, but still pretty sweet.


--Eric
Re: Ulitimate lighting shader pack v1.0 [Re: Nadester] #36832
11/27/04 15:42
11/27/04 15:42
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Edit:

okay, thanks to everyone (xtra help from Nadester and Steempipe) I got it working... whew...
Screenshots soon!

again, Thanks Matt!

BTW,sorry I cant post a demo since it uses shared resources from other people and they asked me not to share yet.




Last edited by Drew; 11/27/04 19:50.
Page 6 of 24 1 2 4 5 6 7 8 23 24

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1