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Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36843
11/28/04 22:41
11/28/04 22:41
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241
When I ran the demo it seemed that my fps was very low -- how can I adjust my video settings to improve it?

AMD 64 (on 32-bit winxp home), 3200+, 2.oo Ghz, 1 GB ram, geforce FX 5400, 1534mb paging file size

Re: Ulitimate lighting shader pack v1.0 [Re: muralist] #36844
11/29/04 00:06
11/29/04 00:06
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Great demo !

And for the lightening pack, i have a suggestion , why not make it evolves.
For example if someone has volumetric light , the code could be incorporated in this pack no ?
and we could perhaps have an official lighting package for community in shader
forum no ? is that a bad or good idea ?

Re: Ulitimate lighting shader pack v1.0 [Re: muralist] #36845
11/29/04 00:33
11/29/04 00:33
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
In Antwort auf:

When I ran the demo it seemed that my fps was very low -- how can I adjust my video settings to improve it?

AMD 64 (on 32-bit winxp home), 3200+, 2.oo Ghz, 1 GB ram, geforce FX 5400, 1534mb paging file size




same for me, fps is very low if the objects are drawn.

system specs (too lazy to write them down, ill modify your ones )
AMD (on winxp home sp2),3200+, 2.20 Ghz, 512 MB ram, geforce FX 5700 Ultra, 1024mb paging file size

Re: Ulitimate lighting shader pack v1.0 [Re: blaaaaa] #36846
11/29/04 02:42
11/29/04 02:42
Joined: May 2004
Posts: 164
Germany
D
DARKLORD Offline
Member
DARKLORD  Offline
Member
D

Joined: May 2004
Posts: 164
Germany
Great work Matt

but my graphic card supports only ps and vs 2.0 so can somebody please post the modified code for ps and vs 2.0

thanks

Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36847
11/29/04 04:10
11/29/04 04:10
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Nice demo!
But your demo is trying to connect to the internet. Why?

Re: Ulitimate lighting shader pack v1.0 [Re: XNASorcerer] #36848
11/29/04 05:47
11/29/04 05:47
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
connecting to internet!?
geeez I have no idea...make sure you virus scan it, although I did already twice. Ive never heard of this.


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ulitimate lighting shader pack v1.0 [Re: XNASorcerer] #36849
11/29/04 06:06
11/29/04 06:06
Joined: Oct 2003
Posts: 151
Watseka, Illinois
M3PHiSTOPH3L3S Offline
Member
M3PHiSTOPH3L3S  Offline
Member

Joined: Oct 2003
Posts: 151
Watseka, Illinois
@Sorcerer: Is this related to winxp SP2's security features perhaps? I've seen some "unsigned" programs that give a similar message as the firewall warnings. Just a thought.

Can you give more details?

M3PHiSTO


"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH
Re: Ulitimate lighting shader pack v1.0 [Re: M3PHiSTOPH3L3S] #36850
11/29/04 07:43
11/29/04 07:43
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
The demo was cool Drew.

Great work Matt on the shaders.

Now all we need is a simple snippet of a working level with source so we can see how it is all put together. Hopefully someone puts up an example with the source included soon.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: Ulitimate lighting shader pack v1.0 [Re: Locoweed] #36851
11/29/04 08:06
11/29/04 08:06
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
eveything you need to get it working is in my original post

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Aufderheide] #36852
11/29/04 08:57
11/29/04 08:57
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
Matt... any progress on the fallback code for PS 2 and 1.4?


--Mike

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