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Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36833
11/27/04 18:34
11/27/04 18:34
Joined: Jun 2004
Posts: 241
muralist Offline
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muralist  Offline
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Joined: Jun 2004
Posts: 241
Will someone please post a simple demo --

Re: Ulitimate lighting shader pack v1.0 [Re: muralist] #36834
11/27/04 22:37
11/27/04 22:37
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Here is a playable demo of Matt's Shader, shows normal mapping working with Newton Physics...no source yet, but the only difference is coming soon anyway(ps2.0). these guys are kicking butt!! Extra thanks to Matt,Nadester and Steempipe, A6 is busting open.

Download HERE




Drew Medina
Game Developer (Artist)
Personal & professional website
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My Blogspot
Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36835
11/27/04 23:30
11/27/04 23:30
Joined: Jun 2004
Posts: 241
muralist Offline
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muralist  Offline
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Joined: Jun 2004
Posts: 241
YeeHaw!
thanks.

Re: Ulitimate lighting shader pack v1.0 [Re: muralist] #36836
11/28/04 02:56
11/28/04 02:56
Joined: Sep 2002
Posts: 700
Orange County, CA
L
LogantheHogan Offline
Developer
LogantheHogan  Offline
Developer
L

Joined: Sep 2002
Posts: 700
Orange County, CA
Holy crap that's awesome.

Thanks a lot guys, you are really making this engine better.

Re: Ulitimate lighting shader pack v1.0 [Re: LogantheHogan] #36837
11/28/04 03:04
11/28/04 03:04
Joined: Sep 2002
Posts: 700
Orange County, CA
L
LogantheHogan Offline
Developer
LogantheHogan  Offline
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L

Joined: Sep 2002
Posts: 700
Orange County, CA
Haha well I downloaded it, and I ended up having a LOT more fun with the physics objects than the shader. Why, oh why did you make an ammo limit?!

It looked really great, though. The textures on the walls - were those baked, or did they have the shader applied too?

Re: Ulitimate lighting shader pack v1.0 [Re: LogantheHogan] #36838
11/28/04 05:10
11/28/04 05:10
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
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Josh_Arldt  Offline
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Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

It looked really great, though. The textures on the walls - were those baked, or did they have the shader applied too?




From the screenshot it looks to me like it has the shader applied using a baked normal-map.

Re: Ulitimate lighting shader pack v1.0 [Re: Josh_Arldt] #36839
11/28/04 06:26
11/28/04 06:26
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
yup, all shaders! thats the beauty of it...the normal map is actually just the map image run through the normal filter in photoshop...
Im looking forward to making a flashlight or dynamic lightsource....sorry about the ammo limit

Last edited by Drew; 11/28/04 06:35.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Ulitimate lighting shader pack v1.0 [Re: Drew] #36840
11/28/04 16:56
11/28/04 16:56
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
Hello,
thanks for the demo. I was really impressed...


... that my grafic card supports ps&vs shader 2 Ver good demo too, BUT I always saw only small rooms with good frame rate and shader applied to walls/level. I only heard one time of a complete level applied with shaders and the frame rate was very bad. I still didn´t tried it by myself because I am waiting for steempipes parallax mapping. I hope that clipping will work if bsp fails. I know that clipping and bsp is similar but it isn´t the same.

EX Citer


:L
Re: Ulitimate lighting shader pack v1.0 [Re: EX Citer] #36841
11/28/04 19:48
11/28/04 19:48
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
my shaders run on large levels, if you have the blocks set to "flat" and "tesselate flat" set to "auto"

Re: Ulitimate lighting shader pack v1.0 [Re: Matt_Aufderheide] #36842
11/28/04 22:22
11/28/04 22:22
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
(edited by me)

Last edited by Drew; 12/01/04 16:50.
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