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ERROR E355 - Startup Failure #368425
04/25/11 08:22
04/25/11 08:22
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline OP
Member
Ericmor  Offline OP
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Hi folks,
As i finished the Lite-C tutorial for the new version A8 and loaded my old game project, i received the following error message:
"ERROR E355 - Startup Failure"
I´m very rusty on Gamestudio project management and code debugging, i´ve bumped into error messages on the engine before, but this one is so generic that i haven´t the slightiest idea on where to begin searching, or how.
The manual just says to delete old .CD compilations folders, but this is not the case (i deleted the compiled .WED file and re-compiled them, to no avail).
Worse: i tried to remove my starter window (it could be hiding essential crash information) by commenting the code in the starter script, but it NEVER go away!
The script is still saved in .wdl format... when i tried to save in .c extension, engine crashed without warning messages.
I have to delete wich file extensions to recompile the game correctly? Any help is appreciated.

Re: ERROR E355 - Startup Failure [Re: Ericmor] #368438
04/25/11 11:32
04/25/11 11:32
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
Hey...
You definatly got troubles...
But... they are not un-surmountable!

First...
Your starter window...
You need to turn it off so you can see de-bug info...
You do not need to erase the wed file or anything else...
Commenting out the window definition code, obviously wont get rid of the window overlay....

Here's what you do...
Simply look in your directory for a file with the ".wdf" file extention such as "YourProjectName.wdf"
Once you find it, change the name, and the engine wont find it and that's the file which houses the window definition...
When you want it back... just change the name back...

If you have compiled and published, there is a copy of the .wdf file in both the original project directry and the new .cd folder...
Soooo.... you can follow the same procedure in either folder...

BTW... you cant just change from .wdl format to .c format...
Converting from C Script (.wdl) to C-Lite (.C) is a can of worms that you need to research...

Now de-bug that project....
Good Luck...

Re: ERROR E355 - Startup Failure [Re: TerraSame] #368446
04/25/11 13:46
04/25/11 13:46
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline OP
Member
Ericmor  Offline OP
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Great, TerraSame!
Originally Posted By: TerraSame
Hey...
Here's what you do...
Simply look in your directory for a file with the ".wdf" file extention such as "YourProjectName.wdf"

That´s EXACLY what i wanted! Thank you! It worked!
...and now, i can see what´s the first engine error is:
Code:
<enable_polycollision=2>
FORMAT1.wdl 336.0 (): Parameter unknow enable_polycollision

Script error
Engine shutdown


Normally, i would go straight to the instruction and disable it, or check for a new version, but...
Hmmm... thinking on re-name ALL .wdl files into .c files and slowly debug each error that will popup.
God, i HATE SYNTAX CHANGES!!!!
Thanks once again!

Re: ERROR E355 - Startup Failure [Re: Ericmor] #368449
04/25/11 13:55
04/25/11 13:55
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
flags are all uppercase now, like ENABLE_POLYCOLLISION


3333333333
Re: ERROR E355 - Startup Failure [Re: Quad] #368519
04/26/11 04:43
04/26/11 04:43
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline OP
Member
Ericmor  Offline OP
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Thanks, Quadraxas!

Indeed... as soon as i started receiving SEVERAL error messages in the starter script, i just followed your advice and those error messages stopped.
Thanks man!

Re: ERROR E355 - Startup Failure [Re: Ericmor] #368544
04/26/11 10:43
04/26/11 10:43
Joined: Feb 2010
Posts: 68
mireazma Offline
Junior Member
mireazma  Offline
Junior Member

Joined: Feb 2010
Posts: 68
Sorry to jump in but I get the same error and I didn't use SED at all. All I did was adding primitives in WED (doing the simple house tutorial). After a couple of builds and runs all of a sudden it popped this error - E355 saying it can't open WED.C and it stuck like that ever since.


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.

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