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Re: KarBOOM WIP video [Re: JibbSmart] #369145
05/02/11 06:47
05/02/11 06:47
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Well done! Looking great.

Do grass and dirt have different attributes?


~"I never let school interfere with my education"~
-Mark Twain
Re: KarBOOM WIP video [Re: Germanunkol] #369168
05/02/11 11:51
05/02/11 11:51
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Grass has slightly less grip, and it makes cars explode (I've grown kind of attached to using it as a hazard, and figure I have more important changes to make for now than using something else that actually would make cars explode).

Cheers laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM WIP video [Re: JibbSmart] #369189
05/02/11 14:53
05/02/11 14:53
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
What about partially destructible grounds which eventually break after some time when drove over them too often or if you move to slow?
I could imagine glass, ice with water underneath or brittle rock with lava below. laugh
Great job so far!

Re: KarBOOM WIP video [Re: Hummel] #369259
05/03/11 01:18
05/03/11 01:18
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Awesome! Reflections are cool!
Have you thought about uneven terrain?


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: KarBOOM WIP video [Re: Superku] #369374
05/03/11 19:55
05/03/11 19:55
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
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JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Thanks guys!

@Hummel: I definitely want to have more dynamic levels in future. I'll put on my TODO list to try something along those lines.

@Superku: I've thought about it and really wanted it, but that'd require a much more complicated level-creation process. It may be something I come back to in the future, but the level editor is difficult enough to create as it is. Having said that, I don't want the first version of the level editor to be the final version -- I want to add more improvements in future updates.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM WIP video [Re: JibbSmart] #369392
05/03/11 21:41
05/03/11 21:41
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Awesome polished game !

I just would want tom traps and obstacles like some walls, rocks to hide or have some strategy !
But perhaps its better keeping it simple specially with your own physic system !

Re: KarBOOM WIP video [Re: ratchet] #369394
05/03/11 22:37
05/03/11 22:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline OP
Expert
JibbSmart  Offline OP
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: ratchet
Awesome polished game !

I just would want tom traps and obstacles like some walls, rocks to hide or have some strategy !
But perhaps its better keeping it simple specially with your own physic system !
grin Thanks ratchet! I've already implemented ramps, walls, and rocks (kind of) to hide behind laugh I just didn't include them in the video because they look terrible at this stage (they work great, but the art isn't done).

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: KarBOOM WIP video [Re: JibbSmart] #369448
05/04/11 15:20
05/04/11 15:20
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
I love that game already. Nothing bad to say ATM (as long as you promise to fix the horrible SFX) XD

Re: KarBOOM WIP video [Re: sPlKe] #369459
05/04/11 16:13
05/04/11 16:13
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
As I said before, some Bomberman-esque music would sound great in a game like this, especially if you program the game to speed up the music based on how chaotic the on-screen action is.


Eats commas for breakfast.

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Re: KarBOOM WIP video [Re: Redeemer] #369463
05/04/11 16:37
05/04/11 16:37
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I love it dude! laugh


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