Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 01:28
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 636 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 19 of 24 1 2 17 18 19 20 21 23 24
Re: Ulitimate lighting shader pack v1.0 [Re: Schmerzmittel] #36953
08/21/05 00:21
08/21/05 00:21
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
action apply_model
{
my.material = spec_bump_model;
}


you have to apply the material through an action, then apply that action to the model in wed. Hope this helps,

Matt Coles

Re: Ulitimate lighting shader pack v1.0 [Re: Steempipe] #36954
08/28/05 09:56
08/28/05 09:56
Joined: Aug 2005
Posts: 107
NMS Offline
Member
NMS  Offline
Member

Joined: Aug 2005
Posts: 107
I know this look like a stupid question... but i'm a newbie.. :S

what is this? ------> "your_world_texture_normalmap_tga"???


http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=560847&an=0&page=0#560847 Cmon every one! Help me building this camera script! The first of its kind in 3dgs! Thnkx to everyone who helped me in my questions
Re: stumped [Re: slacker] #36955
08/29/05 10:47
08/29/05 10:47
Joined: Aug 2005
Posts: 107
NMS Offline
Member
NMS  Offline
Member

Joined: Aug 2005
Posts: 107
Quote:

Struggling to get this up and running. I went through many of the issues others have here and made alot of progress - and now have the model showing up not black and the normal map appears to be showing through, but has issues:

1) the light cuts off abruptly
2) the spec doesn't seem to be doing anything - I have a radial black to white gradient in the alpha of the color map (have tried a bunch of things here)
3)The surface doesn't look bumpy - the low areas are white and the high areas are grey.
4) light range doesn't seem to have an affect. The light always seems to have a range of about 300.

- and finally stripped everything down to the most basic level. Hopefully didn't strip out too much.

Running 6800 forceware 77.77 - GS 6.314 commercial - here is my data


model fx file
world fx file
model 2.0 fx file
wmb
wdl
screen shot
model
tga normal map

I have tried the 2.0 version, although my card is speced for 3.0. I have tried using maps with and without alpha for both the color and normal map.

I am just working on getting the model shader working right now - world shader is another story.

Any help is always appreciated. Somehow I suspect my videocard and drivers, although I have updated to the latest dx9c and nvidia drivers.



Right now the sphere model color map is only grey with a normal map in skin 2 - as I am just trying to see the normal mapping working right now.

oh-- It says that the fx files need to be in the 'worlds' folder. I tried making a folder named worlds and putting them in it, but they were not found - then moved them back to the root and no longer got the error - so I assumed the 'world' folder meant the folder with your world data in it?





I downloaded theses files, and how lucky i am... i open the project, he say that cant find ap.wad, and when i do run, e gives me many error in the script!

Whats going on with my Engine?


http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=560847&an=0&page=0#560847 Cmon every one! Help me building this camera script! The first of its kind in 3dgs! Thnkx to everyone who helped me in my questions
Re: stumped [Re: NMS] #36956
08/29/05 16:37
08/29/05 16:37
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Sorry, but you need to learn some more about how A6 works before adding shaders and such to your projects..

Re: stumped [Re: Matt_Aufderheide] #36957
08/29/05 21:15
08/29/05 21:15
Joined: Aug 2005
Posts: 107
NMS Offline
Member
NMS  Offline
Member

Joined: Aug 2005
Posts: 107
so where i learn that?


http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Number=560847&an=0&page=0#560847 Cmon every one! Help me building this camera script! The first of its kind in 3dgs! Thnkx to everyone who helped me in my questions
Re: stumped [Re: NMS] #36958
08/29/05 22:35
08/29/05 22:35
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

so where i learn that?




1.The manual...
2.Experimenting and asking questions...

Re: stumped [Re: Josh_Arldt] #36959
08/29/05 23:00
08/29/05 23:00
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
Ok NMS, to help I think the best thing I can do is show you a open source demo that I made with the effect, so you can look at it and compare it to your project.
This file: http://www.matt.brightwatch.com/renderview.zip
goes in your acknex_plugins folder and this file is the actual project
http://coniroot.de/~pirvu/au/scripts/shadercollection.zip

Hope this helps and makes it easier for you to set it up and understand in your own project

Matt Coles

Re: stumped [Re: Matt_Coles] #36960
08/30/05 09:02
08/30/05 09:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi Matt_Coles,

I cannot download the renderview.zip.

Frank


Models, Textures and Games from Dexsoft
Re: stumped [Re: Machinery_Frank] #36961
08/30/05 10:26
08/30/05 10:26
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
yes because i took it down.. i no longer distribute this dll..
wait till Sphere comes out!

Re: stumped [Re: Matt_Aufderheide] #36962
08/30/05 11:21
08/30/05 11:21
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
you can still use the file without bloom which is what is in the dll. you will just have to take this command out of your main script:
screengrab():

Hope this helps,

Matt Coles

Page 19 of 24 1 2 17 18 19 20 21 23 24

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1