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Re: SuperCan [Re: Rondidon] #369888
05/08/11 14:31
05/08/11 14:31
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Or A7 or A8. And there are situations were you want a wdl file in a Lite-C project.

Btw, I guess that its made with A8 because of the "ackphysX.dll"


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: SuperCan [Re: WretchedSid] #369892
05/08/11 15:19
05/08/11 15:19
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
if you delete the wdf file you can see it's A8, i am gonna figure out a way to run this game, without need to call the number.


3333333333
Re: SuperCan [Re: Quad] #370035
05/10/11 16:45
05/10/11 16:45
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
The only reason you would need a .wdl file in a C-Lite project is to assist in
creating the Starter window definition which creates a .wdf file that the
engine reads for the start up window.
The .wdl file would have the same name as the main script name...

Re: SuperCan [Re: TerraSame] #370067
05/10/11 19:43
05/10/11 19:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You can use wdl files with c-lite projects for other purposes, such as PATH definitions, too.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: SuperCan [Re: Superku] #370082
05/10/11 20:36
05/10/11 20:36
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I am shocked, they use my fmod3 wrapper... how daring!

Re: SuperCan [Re: HeelX] #370694
05/15/11 02:18
05/15/11 02:18
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
what ? is that bad ?

Re: SuperCan [Re: darkinferno] #370986
05/17/11 03:45
05/17/11 03:45
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Did anybody manage to play the game so far?

Re: SuperCan [Re: Rondidon] #371164
05/18/11 17:00
05/18/11 17:00
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
So here is the command line parameters needed to run the game:

supercan.exe -nx 270 -pl oyuncu -d defGSQ_3 -d defGPQ_3 -d defGTQ_2 -d defGMQ_3 -d defGGQ_1 -d defGEQ_2 -ip 00000000000 -sn null -d defGRX=1920 -d defGRY=1080


defXXX are for game quality, defgsq_0 being lowest defgsq_3 being highest etc. Check supercan.wdl for possible def_xxx's last 2 defs are initial game resolution.


3333333333
Re: SuperCan [Re: Quad] #371167
05/18/11 17:22
05/18/11 17:22
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
its working! good job Quadraxas!


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: SuperCan [Re: Quad] #371169
05/18/11 17:24
05/18/11 17:24
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Thanks very much!

The game is absolutly awesome. Graphics are current gen on PC (better than Xbox 360 I think) and the gameplay is very good. Best Gamestudio game I ever played. Really fun.
The turkish language is no problem if you`re familiar with other games. The story is told in comic strips. They are understandable even if you don`t understand a single word laugh . Worth playing!

Edit: Supercan uses Shade-C. BoH_Havoc is in the Credits. The team is pretty small (5 or 6 people).

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