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CubeX Framework #369996
05/10/11 12:26
05/10/11 12:26
8 Images
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
CubeX Framework

Hey Guys!

I want to show you my new project:
CubeX Framework

This framwork provides functions to create games with the style of Minecraft.

If you don't know how to get started, you can do the turorial or look at the examples...

You can download it here:
http://picshare.masterq32.de/CubeX.zip

Also you can watch a video with german comments:
http://www.youtube.com/watch?v=A23Y_wTU4Rk

Please post all bugs you can find!
I want to improve this!

Have fun and create cool things!

EDIT:
I was just beeing asked for reuploading the Framework. Here you go! It was nice to hear that somebody actually uses it also nowadays.
53 Comments
Re: CubeX Framework [Re: Dark_samurai] #370086
05/10/11 20:41
05/10/11 20:41
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: Dark_samurai
Very cool! What I like most is your light/shadow system!

Did I get you wrong or are you using 4 sprites for the cubes instead of a model? Is that faster? Are you using sprite instancing?


Hey!
I i don't use four sprites, i use 6 (a block has six sides wink )
I heard about instancing, but i really forgot it!
I'm going to try instancing, maybe i get some more performance.

And thanks that you like my light system.
It was hard work to create it, because i had to create my own tracing function.
c_trace is really too slow to use it, because every non-clipped side of a block has to be traced which can result in more than 4000 traces per light recalculation...


Visit my site: www.masterq32.de
Re: CubeX Framework [Re: MasterQ32] #370095
05/10/11 22:03
05/10/11 22:03
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
actually you only need 5 sprites for a cube, because only 5 sides can be visible at most at the time.


3333333333
Re: CubeX Framework [Re: Quad] #370097
05/10/11 22:22
05/10/11 22:22
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Correct me if I'm wrong but I just tested it with a cube here and I'm only able to see three sides at the same time.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: CubeX Framework [Re: Dark_samurai] #370098
05/10/11 22:30
05/10/11 22:30
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
Well, as fas as I can imagine a cube you can't really see more than three at the same time laugh


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: CubeX Framework [Re: Liamissimo] #370100
05/10/11 22:38
05/10/11 22:38
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
true, i assumed you would want to see it from inside too, but that's not the case for minecraft.

Last edited by Quadraxas; 05/10/11 22:38.
Re: CubeX Framework [Re: Quad] #370203
05/11/11 15:55
05/11/11 15:55
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Yes it's 3 of course... With the sprite instancing feature of Gamestudio, wouldn't that give a gigantic fps increase?


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Re: CubeX Framework [Re: Dark_samurai] #370284
05/12/11 06:51
05/12/11 06:51
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Originally Posted By: Dark_samurai
With the sprite instancing feature of Gamestudio, wouldn't that give a gigantic fps increase?
You can use sprite instancing if you own the pro version grin
But i own only commercial...

And also this is not a precompiled library, so the users version is the version this uses!
I think you can also use it with the free version, but i didn't test it...
Originally Posted By: YellowAfterlife
This framework is pretty epic. All of it.
THANKS!
And thanks for your creeper, i will include this version in my next upload...


Visit my site: www.masterq32.de
Re: CubeX Framework [Re: MasterQ32] #370302
05/12/11 10:29
05/12/11 10:29
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Would be cool if it was some test level with real gameplay and monsters !

Re: CubeX Framework [Re: ratchet] #370308
05/12/11 11:41
05/12/11 11:41
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline OP
Expert
MasterQ32  Offline OP
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i'm not a game designer, but maybe a user can create some cool game...
i recognized that i can't create any game. i can help to create one but i can't finish it...
this framework is one of my first finished projects....
all other projects were games...


Visit my site: www.masterq32.de
Re: CubeX Framework [Re: MasterQ32] #370319
05/12/11 13:24
05/12/11 13:24
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
My only two problems with this:

- It is pretty much completely unoptimized.
- The levels are wwaaaaaayyyy too small.

Otherwise, good job. The lighting is pretty impressive (even if the shadows are a little harsh).

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