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Re: stumped [Re: zefor] #36993
12/13/05 02:14
12/13/05 02:14
Joined: Dec 2005
Posts: 2
miko Offline
Guest
miko  Offline
Guest

Joined: Dec 2005
Posts: 2
cool shaders


//I'll help you on a project for fun.
Re: stumped [Re: miko] #36994
12/15/05 14:30
12/15/05 14:30
Joined: Mar 2002
Posts: 221
USA
zefor Offline
Member
zefor  Offline
Member

Joined: Mar 2002
Posts: 221
USA
I Finally got this Ultimate Shader Working!!!! For anyone having trouble with black models check NoFog in its properties! WOW wish I figured this one out earlier!!!

Shader Problem [Re: zefor] #36995
12/22/05 11:35
12/22/05 11:35
Joined: Jul 2005
Posts: 7
Switzerland
A
AndyHellbach Offline
Newbie
AndyHellbach  Offline
Newbie
A

Joined: Jul 2005
Posts: 7
Switzerland
I realize that im somewhat late to post here, but i've been working with GDS for 4months now, and im really stuck with the Shader for PS 2.0. Then again im
new to Shaders.

I have GDS 6.31.4 Com, i have the latest Omega Drivers for my ATI x800xt (wich supports PS2.0) installed, Direct X9.0c is also installed.

I worked trough all the 24 Pages of this thread to find out whats happening, but i cant fix my probelm.

The Script doesnt't give me any errors, but when i run my level, all i got
is lightning but no Bump Effect, not on Block and neither on models.
Am i missing a DLL File for rendering or something ??

I would really appriciate it, if someone could mail or upload a little Testlevel with 1 Block and 1 Model textured, so i could compare the settings.
None of the links provided on Page 1 to 24 works anymore, wich is normal after all this time.

Just in case my email is a.hellbach@bluewin.ch

Excuse my Grammar, english isn't my mother tongue.

Last edited by AndyHellbach; 12/22/05 11:37.
Re: Shader Problem [Re: AndyHellbach] #36996
12/23/05 09:53
12/23/05 09:53
Joined: Mar 2002
Posts: 221
USA
zefor Offline
Member
zefor  Offline
Member

Joined: Mar 2002
Posts: 221
USA
Do you have a normalmap for entskin2 on your model? That is what gives it the bumpmap.

Re: Shader Problem [Re: zefor] #36997
12/23/05 10:05
12/23/05 10:05
Joined: Jul 2005
Posts: 7
Switzerland
A
AndyHellbach Offline
Newbie
AndyHellbach  Offline
Newbie
A

Joined: Jul 2005
Posts: 7
Switzerland
Yes i tried it several times, with diffrent models. What i need is a testlevel
to compare the settings, i really want to get to the root of the problem.

Last edited by AndyHellbach; 12/23/05 10:05.
Re: Shader Problem [Re: AndyHellbach] #36998
12/23/05 13:20
12/23/05 13:20
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Forget this shader.. just buy the SPhere engine, that has everything ready made for you.


Sphere Engine--the premier A6 graphics plugin.
Re: Shader Problem [Re: Matt_Aufderheide] #36999
12/24/05 03:49
12/24/05 03:49
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
@ Andy, download shader collection on acknex unlimited it has a working normal mapping opensource example

Re: Shader Problem [Re: Matt_Coles] #37000
12/30/05 19:14
12/30/05 19:14
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline
Serious User
indiGLOW  Offline
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
I am having issues with shaders in black as well.... There seems to be a lot of this, I think I have something wrong with my GS bcz I can't see Dx9 mentioned anywhere in the settings and despite having a PS.2 card I can't get it to work

I have also used the code from one of the AUM's that displays your cards shader support and I get no information returned... So it seems to think there is no shader support on my card??

Maybe there's a ATI issue with the latest release??? TIA for any help


The Art of Conversation is dead : Discuss
Re: Shader Problem [Re: indiGLOW] #37001
12/31/05 15:01
12/31/05 15:01
Joined: Mar 2002
Posts: 221
USA
zefor Offline
Member
zefor  Offline
Member

Joined: Mar 2002
Posts: 221
USA
I am no expert, but I had a problem with everything being black as well, and figured out it was a fog issue. Example, if you go under map properties and change your fog1 from black to blue, then all your shader models will be blue. To fix this, I simply put a check in "no fog" in my models properties. Oh, I have an ati radeon 9600 all in wonder card. Hope this helps.

Re: Shader Problem [Re: zefor] #37002
12/31/05 17:07
12/31/05 17:07
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
you can't have fog with this shader, it could be modified to have fog however..


Sphere Engine--the premier A6 graphics plugin.
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