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Idea for CHARACTER's gravity
#370592
05/14/11 13:39
05/14/11 13:39
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Joined: May 2009
Posts: 5,365 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,365
Caucasus
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I'm trying to make proper gravity for PH_CHAR, with BOX hull, but I failed cause trace doesn't use BOX hull (ellipsoid I hate it!). This picture shows the problem: Cause of ellipsoid trace, from this position, gravity starts pulling player down, but BOX hull doesn't allow it to move down. I want to hear any of your ideas about this. Thank you.
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Re: Idea for CHARACTER's gravity
[Re: Nowherebrain]
#370612
05/14/11 17:06
05/14/11 17:06
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Joined: May 2009
Posts: 5,365 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,365
Caucasus
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Could you please explain a bit more? And make a little picture if possible. BTW, here is a video that showes a problem: Youtube link At the upper right corner of the screen in video you can see the forces.
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Re: Idea for CHARACTER's gravity
[Re: 3run]
#370932
05/16/11 19:39
05/16/11 19:39
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Why are you having forces increase over time? Gravity is a constant force.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Idea for CHARACTER's gravity
[Re: 3run]
#370936
05/16/11 20:07
05/16/11 20:07
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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It's risky to still use a CHAR object. I think you should try something else (like the RIGID method). You already know what happens when you push an object against a wall with a CHAR, and how are you going to stop that from happening?
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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