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liteEditor
#370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
Posts: 894
OP
User
liteEditor
Hey, This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio. So for those of you who have never heard of it. What can you do with liteEditor? - Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
Additionally languages like html, ini, batch etc. are also supported. - Develop new code faster with fewer errors.
- Quickly understand existing code.
- Refractor existing code making it easier to read and cheaper to maintain.
- Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
- ...
I think most questions will be answered by the following pictures. Please always download the most resecent version from http://www.dev-software.comThe current version is a prealpha version and is therefore unstable. I'm searching for committed testers. Note that you need to install VC++ 2010 redist which can be found here: x64 x86The current release version is 0.003 (prealpha). Best Wishes, Timo Stark
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Re: liteEditor - dead
[Re: TechMuc]
#389264
12/12/11 12:30
12/12/11 12:30
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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This are bad news TrippleX.
Yes I can follow and go with your points. I can full understand your behaivor and honor your work. I for myself would never start such a huge project.
But! This shows the problem with 3rd part software solutions.
If the developers gettn not enough support by the engine developers its better to leave the hands from this.
Its wasted time to work in such a tool because the developers may cancel its development at any time. And even when the tool is finished and works nicely.... after the next engineupgrade its possibly not usable anymore.
XeraphineX3, IceX , LED ... all good tools at their time. But dead ends as I look back. A bit money and to much time I've lost in this.
Sadly that the engine doesnt come with such functionality by default.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: liteEditor - dead
[Re: gri]
#389266
12/12/11 12:57
12/12/11 12:57
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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It's ofcourse sad to hear this, but I have to admit I couldn't bring up a proper amount of motivation myself to develop the plugins for the editor I gave my promise for. Been a while since, but that was a poor action on my part. Though at that time I couldn't help it, a bit inexperienced with cooperative working on projects and communicating properly . It's a big project, and no shame in ceasing development when you're all alone in it. The main reason to start these projects is self education, and when it gets popular and gains support the development may be continued. If there's nothing left to teach yourself and there is too few interest in keeping the project alive the project dies, but your goal is reached: gained 100 xp .
Click and join the 3dgs irc community! Room: #3dgs
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Re: liteEditor 0.0041
[Re: Rackscha]
#396455
03/07/12 00:26
03/07/12 00:26
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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I am unable to get this to run my game. I pull up my main file and it finds all the included files. However it crashes when I try to run the game either through debug or release. I can not find any instructions to find my error. If it means anything I have 40 files (20 c and 20 h).
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Re: liteEditor 0.0041
[Re: FoxHound]
#396466
03/07/12 07:34
03/07/12 07:34
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Joined: Jul 2008
Posts: 894
TechMuc
OP
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OP
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Joined: Jul 2008
Posts: 894
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Hi Fox, thanks for your post / bug report. I'm currently not willing / not able to work on led (please read the last posts for more details), as I'm not interested anymore to spend hours of free time for a product which is dieing (imo). Probably i'll restart the development in ~1 month when study starts again (and by that a lot of free time ). So if you want me to check your code, please upload a sample project, where i can redprouce the bug. Thank you, best regards
Last edited by TechMuc; 03/07/12 07:35.
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Re: liteEditor 0.0041
[Re: TechMuc]
#396555
03/07/12 21:21
03/07/12 21:21
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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This got me to look more into see and get the project portion working so managing my 40 files much easier. So thanks for that.
Unless you intended to relapse a commercial versIon you could make this oPen source and get a few more minds in the build.
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Re: liteEditor 0.0041
[Re: FoxHound]
#396557
03/07/12 21:25
03/07/12 21:25
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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FoxHound, please, read the thread! It is already open source and you can fix it already yourself!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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