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liteEditor #370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
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TechMuc Offline OP
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liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor [Re: Rackscha] #381366
08/27/11 02:04
08/27/11 02:04
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TechMuc Offline OP
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5) finalized ifdef management.. probably not the way you wanted it, but i think this is a very stable solution now. Good mixture between speed & security
2) implemented.

ps: after all the splitting and working with real code (real = REAL!! so e.g. gcc include files) i decided to rewrite the parsing part for variables and typedefs. This is really needed as the current solution will never really support function pointers and enums..

Last edited by TechMuc; 08/27/11 02:11.
Re: liteEditor [Re: TechMuc] #381368
08/27/11 03:00
08/27/11 03:00
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TechMuc Offline OP
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liteEditor 0.006 [Re: TechMuc] #381430
08/27/11 23:19
08/27/11 23:19
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TechMuc Offline OP
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Okay released version 0.0.0.6... Your updater should recognize the version in ~10 minutes (after uploading wink ). All known bugs are fixed, additionally there are a lot of changes to the current parsing system.
If the updater doesn't work (waaa please not laugh ) you will be able to download the file from:

http://www.dev-software.com/led/liteEdit_006.exe

You can find the Auto-Complete Setting in Settings->Auto Complete.
Default Font for a language can be changed in Settings->Languages->LiteC --> Default Font

Best regards,
Timo

ps: uploaded now.. please update your led tongue
ps2: the updater does not have an interface at the moment.. so PLEASE do NOT use the update.exe (the updater will have an interface in the next update :p) but start the update in led (help-->update)

Last edited by TechMuc; 08/27/11 23:42.
Re: liteEditor 0.006 [Re: TechMuc] #381449
08/28/11 12:47
08/28/11 12:47
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Hey TechMuc, would you say that at this state it is worth switching from SED to the LED? laugh

Re: liteEditor 0.006 [Re: PadMalcom] #381451
08/28/11 13:27
08/28/11 13:27
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Yes!

Re: liteEditor 0.006 [Re: Rei_Ayanami] #381453
08/28/11 14:08
08/28/11 14:08
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TechMuc Offline OP
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Hey Pad,

This is a difficult question.. I just programmed a very simple "four wins" with led, without any crash. So at least it is possible to work for a short time without beeing interrupted.

Though there a still some known bugs (e.g. Memory Leaks (not giantic, though you'll lose ~4 MB of RAM everytime you reopen a c file), but i'm working hard to fix them.
So if i were you, and would like to program with 3D-Gamestudio.. I would test this program as good as i can to get rid of sed tongue

best regards,
timo

ps: yes i think it's stable enough, at least for "enjoying" the testing

Re: liteEditor 0.006 [Re: TechMuc] #381458
08/28/11 15:08
08/28/11 15:08
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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Hehe okay, I'll give it a try!

Edit: Okay, played with it for 2 minutes:
- The buttons in the box in the middle that appear at the beginning have no hint texts. I don't know what they are for.
- On reviewing the GameStudio settings (I clicked okay) the program crashed.
- On restarting it says it could not read the log file in the log dir->Crash.
- Then I got it started. Right clicked on the empty project in the project view, selecting settings -> The explorer opens?! oO
- Closing the program -> Crash wink

I use a 64 bit Windows 7 with SP1.

Additionally, I would not want more languages supported but LiteC, C-Script, XML and maybe *.ini. But why should I ever need Lisp or JavaScript for a Gamestudio project???

BTW there is neither a start menu entry set for the tool, nor is there a desktop shortcut.

Edit: Figured out I have to run it as administrator. Hint: Put all the editable files in the Application Directory. That is useful to avoid this log file error in WinXP++.

Edit 2: You should open the most important views with the program like "projects" for example.


Last edited by PadMalcom; 08/28/11 15:44.
Re: liteEditor 0.006 [Re: PadMalcom] #381465
08/28/11 16:23
08/28/11 16:23
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TechMuc Offline OP
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Hey Pad,

I see the problem.. Actually i really hate this administrator role fuck.. I mean.. what the heck. I'm only changing files which are located in the same folder als led.. so that's so fucking stupid that i'm not allowed to change them..

I assume that most of the bugs are related to the administrator issue. The editor heavily relys that all configuration files could be read succesfully. If this is not working, there will be quite a bunch of crashes.
Do you have icq / msn so i can check this out today? I added you ( 169105223 ), so i only need your authorization.. laugh

I'm sorry for the bad experience :-S

Best regards,
Timo

Last edited by TechMuc; 08/28/11 16:27.
Re: liteEditor 0.006 [Re: TechMuc] #381466
08/28/11 16:39
08/28/11 16:39
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TechMuc Offline OP
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Okay: Do NOT install 0.006 into C:\program files\led\... This will crash the program every tenth second (hard guess :P).

I'll work on that issue.

Last edited by TechMuc; 08/28/11 16:41.
Re: liteEditor 0.006 [Re: TechMuc] #381489
08/28/11 21:28
08/28/11 21:28
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Posts: 1,218
Germany
as supposed by microsoft use the APPDATA folder. thats your place to write config files(and cach files for example). You're always allowed to write/read there.
Just grab the appdata path, create a subfolder and thats it^^


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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