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Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: ratchet] #371401
05/20/11 20:16
05/20/11 20:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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First retopology try (i'll have to correct some polygons) !



Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: ratchet] #371404
05/20/11 20:50
05/20/11 20:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Final low poly model under Blender.

Only baked Ambient Occlusion (no normal map and no specular for now ) !


Next step painting before rigging and animating !




Wireframe : made fast and not the best topology , but works well !
Before rigging and animation i'll make optimisations by welding unecessary vertex.




Last edited by ratchet; 05/20/11 20:55.
Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: ratchet] #371408
05/20/11 21:11
05/20/11 21:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Cant get rid of mirror seam of the normal map frown ???

Even the character without normal map looks better !
Perhaps i should generate the normal map from Ambient occlusion map and do some normal map painting if needed ??





Last edited by ratchet; 05/20/11 21:12.
Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: ratchet] #371409
05/20/11 21:16
05/20/11 21:16
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
That was a bad place to put the UV seams frown Tangent-space normal mapping generally has problems at UV seams. I've heard some say that it's just the way tangent-space normal mapping works, and there's nothing that can be done about it.

Either way, the best thing to do is avoid having UV seams in important places.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: JibbSmart] #371410
05/20/11 21:20
05/20/11 21:20
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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How do they do in AAA games, caus theer is nothing visible in the faces ??

Detailled Next gen game making is incredibly time consumming frown
Even on my simple not so detailled goblin i've already put a good bunch of hours after work !

I understand why indie lonewolves prefer polished graphic style or polished things instead of lot of over detailled next gen garphics that would keep them buzzy for year or years laugh





Last edited by ratchet; 05/20/11 21:26.
Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: ratchet] #371412
05/20/11 21:21
05/20/11 21:21
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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J

Joined: Mar 2006
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WA, Australia
They don't split open the UVs through the face, which I assume you did.

If you see AAA skins, they're usually split open at the back, and just weirdly deformed at the front.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: JibbSmart] #371414
05/20/11 21:26
05/20/11 21:26
Joined: Apr 2008
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ratchet Offline OP
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Well the problem is that the model in 3D Coat uses Symmetry in fact even for baking , but i'll see if i can do something !
Well i see no way actyally under 3D coat.

Well the normal map will be optionnal for people wanting it !

I'll do a good painting and specular that really won't need normal to be great in it's state laugh


Last edited by ratchet; 05/20/11 21:36.
Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: ratchet] #371562
05/22/11 15:52
05/22/11 15:52
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
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wow ratchet your model looks amazing right now. i need to work on mines a little more

Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: zeusk] #371564
05/22/11 16:22
05/22/11 16:22
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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the other thing you can do is try to mask the seam with your diffuse texture somehow. give a reason why the line should be there or add shadow there somehow to hide it.

Re: Goblin character contest [WARNING GOBLIN NUDITY]: [Re: lostclimate] #371565
05/22/11 16:28
05/22/11 16:28
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Maybe, 3DCoat offers something similar to blender:
Make a copy of the model, make a new uv layout for the copy with seams at more hidden places of the mesh, and then copy the texture from the original model to its copy.

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