0 registered members (),
744
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Superku reboot
#371113
05/18/11 02:40
05/18/11 02:40
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
|
OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
I'm proud to present my Superku reboot, what's basically a spinoff of my long-time Superku project. Where the latter one is a jump'n'run action adventure, this project is a hardcore platformer: One hit death, no checkpoints, unlimited continues, 50+ levels from easy to incredibly hard, including destructible and fully ROTATING levels, some boss fights and special stages. All graphics are WIP or placeholders: (click to enlarge, ignore the colors) (click to enlarge) Even though Superku only has ~1/4 of the abilities he once has had, the gameplay is way better than before and I won't stop improving it until the game is released. (click to enlarge) A pretty long gameplay VIDEO: http://www.youtube.com/watch?v=VOZVFg9PAFUThe "old" Superku (which will be renamed to Superku World) is on hold until this one is done, the adventure is just too big and takes too much time currently. It is not abandoned, I already have a rather complex story for three Superku World titles (even though it's astronomically unlikely I will get to make all of them). (This title does have a (simple) story, too.) Please tell me what you like and esp. what you dislike! (The levels are too empty, I know.)
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: Superku reboot
[Re: Superku]
#371115
05/18/11 02:55
05/18/11 02:55
|
Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
|
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
|
This is amazing! Really enjoyed watching it . Great job! The movements look perfect.
Click and join the 3dgs irc community! Room: #3dgs
|
|
|
Re: Superku reboot
[Re: Superku]
#371116
05/18/11 02:57
05/18/11 02:57
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
Wow! The gameplay looks amazing! The acrobatics look fluid. The swimming looks like an absolute pleasure (whereas many games make it a chore).
Please finish this.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Superku reboot
[Re: Superku]
#371117
05/18/11 02:58
05/18/11 02:58
|
Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
|
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
|
Wow, am not a fan of casual games but i like this, the art style seems to be missing something to me though, idk, maybe some PP effect ?
love the swimming, overall great looking game, btw:
- do you ever plan on redoing the superku model ? - if you need music, lemme know, free ofcourse, composer trying to build a portfolio, trust me, hes good
i think this game has what it takes to make it very far, just wondering if the art style is complete as is, its ok to me but you know how people are
Last edited by darkinferno; 05/18/11 03:02.
|
|
|
Re: Superku reboot
[Re: darkinferno]
#371118
05/18/11 04:38
05/18/11 04:38
|
Joined: Nov 2006
Posts: 497 Ohio
xbox
Senior Member
|
Senior Member
Joined: Nov 2006
Posts: 497
Ohio
|
Wow, This looks awesome. As mentioned above, the movements are VERY smooth, the swimming made me laugh when I first saw it because it is so unique. I also really enjoyed the rappel where you can change the ropes length. To be honest I actually like the graphics the way they are now. I really enjoyed every last second of that video. Outstanding work man!!! Can't wait to see it finished.
|
|
|
Re: Superku reboot
[Re: xbox]
#371122
05/18/11 07:55
05/18/11 07:55
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
Amazing ! The best 3DGS platformer i've seen in terms of gameplay. Even like that the graphics seems good and original , special style. If you can polish the graphics, you'll have a winner title , ready for steam ! Perhaps add some background level ?? Be insired : Sonic Remix I would like to have your programming skills to produec such great gaemplay what collision system do you use (physics, C trace ??) ?? Keep it up !
Last edited by ratchet; 05/18/11 09:15.
|
|
|
Re: Superku reboot
[Re: Hummel]
#371136
05/18/11 11:32
05/18/11 11:32
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
|
|
|
Re: Superku reboot
[Re: HeelX]
#371140
05/18/11 12:08
05/18/11 12:08
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
|
OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Thank you all very much, I appreciate your support! do you ever plan on redoing the superku model ? Haha yes, I've tried it at least five times, but they all looked stupid. Yes, the background needs to be changed - Sonic Remix looks awesome! I only use c_trace and c_move, no physX.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: Superku reboot
[Re: Superku]
#371152
05/18/11 14:01
05/18/11 14:01
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
do you ever plan on redoing the superku model ? Haha yes, I've tried it at least five times, but they all looked stupid. I really like the current Superku model. It is so cool. And so unique. Really! Focus on your game rather than on the model. One note, though: are you scaling the model on the z-axis when it ducks? That looks a bit cheap, but the rest is really charming!
|
|
|
|