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Re: Sunset Down... huh? [Re: Rondidon] #371293
05/19/11 18:42
05/19/11 18:42
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deBobvanRob Offline
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Oh, don´t get me wrong. I didn´t came back to GS...i just wanted to know what GS doing today; i´va spend a lot of time with GS ;-)

As i said: Sunset Down was a one man project at first (so...i was all of them a little bit;) ). After more and more member joined the team and SD was relaunched (the status most of you know) i was more an director an especially a leveldesigner. Responsible for story, style, "look and feel"...

EDIT: A new project?...i don´t know...on my old days ;P

Last edited by deBobvanRob; 05/19/11 18:45.
Re: Sunset Down... huh? [Re: deBobvanRob] #371295
05/19/11 18:49
05/19/11 18:49
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Slin Offline
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Originally Posted By: deBobvanRob
Responsible for story, style, "look and feel"...


This probably explains the bad quality of the stuff visible on the pictures you´ve shown here.
The models actually look pretty good, but the terrain looks like shit and most of the level design seems ugly and boring too.
Back then, I loved this project, but now I am pretty sure, that it is probably better that it wasn´t cancelled at a later time.

Re: Sunset Down... huh? [Re: Slin] #371298
05/19/11 18:53
05/19/11 18:53
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deBobvanRob Offline
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As i said...responsible for everything ;-)

i´ll post more screens of the temple-level later on...

Re: Sunset Down... huh? [Re: Slin] #371300
05/19/11 19:00
05/19/11 19:00
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Quote:
the bad quality of the stuff visible on the pictures you´ve shown here [..] but the terrain looks like shit and most of the level design seems ugly and boring too.

Man, I love optimistic and helpful people with professional artwork in their portfolio.
Sunset Down looks still good today. Of course the terrain is 2005 quality, but the style is still unique in the world of 3DGS. The fact that most of the people still know Sunset Down shows that they made something right. I mean they were just few people making this for fun and managed to go in the quality direction of Far Cry 1.


Sunset Down.


Sunset Down.


Far Cry.


Re: Sunset Down... huh? [Re: Rondidon] #371302
05/19/11 19:08
05/19/11 19:08
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Slin Offline
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Originally Posted By: Rondidon
with professional artwork in their portfolio.

Interestingly, I nevertheless managed to impress the right people with it laugh.

Edit: And if you really think that those two screenshots look close, you should probably think about another hobby... laugh
Another Edit: Where are they? o.O
And the third: Hm, they are back now...

Last edited by Slin; 05/19/11 19:17.
Re: Sunset Down... huh? [Re: Slin] #371303
05/19/11 19:10
05/19/11 19:10
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Posts: 2,183
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Rondidon Offline
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Rondidon  Offline
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Reasons enough to nevertheless respect other people`s work. wink

Re: Sunset Down... huh? [Re: Slin] #371305
05/19/11 19:32
05/19/11 19:32
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Rondidon Offline
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Rondidon  Offline
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Quote:
And if you really think that those two screenshots look close, you should probably think about another hobby...

The project was in the beginning. It was made by 18yo people in their free time. Of course they couln`t reach the quality of a game made by 100 professionals in years of full time job. But: It`s impressive what they nevertheless did. The artwork fits together and the game has a unique style and was an eye catcher in the hobby programmer world back then. I`m pretty sure that it would have had the potential to look even better if they continued working on it. Thinking about shaders, lighting and level design aspects.
You`re a shader programmer, I`m mainly a level and art designer + scripting. And from my perspective I say: It`s also a question of lighting, shadows and color adjustments to let something look good or bad. You can have the nicest level of the world. When you`re lighting it wrong, it will look bad. Then, in second case, there`re some special effects like Bloom, normal mapping, other shaders. Look at the second SD screen I just added in the post with the screenshots. It`s just the lighting.

I know shaders are your special case, that´s why your view is focussed on that aspect. And they only had basic ones from today´s perspective. But that´s quite natural. Back in 2005 the A6 engine itself and shader support was brand new. The fact, that they understood how to handle this as an unexperienced, young team back then, is respectable.

Last edited by Rondidon; 05/19/11 19:53.
Re: Sunset Down... huh? [Re: Rondidon] #371306
05/19/11 19:38
05/19/11 19:38
Joined: May 2011
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deBobvanRob Offline
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deBobvanRob  Offline
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Okay guys, stop it ;-)

What he said wasn´t that wrong, but in an inadequate intonation.

http://www.fotos-hochladen.net/uploads/sd1hgd0iztw7s.jpg

http://www.fotos-hochladen.net/uploads/sd2jbp173qwgh.jpg

And PLEASE: remember that the screens i´m posting are from an early stage of SD to more "final" ones. Too sad i haven´t ingame screens of the more "final" SD anymore :-(

Rondidon: Thank you for your reputation of SD

EDIT:

http://img4.fotos-hochladen.net/uploads/sd3xcajbh92k0.jpg

Last edited by deBobvanRob; 05/19/11 19:43.
Re: Sunset Down... huh? [Re: Rondidon] #371311
05/19/11 19:47
05/19/11 19:47
Joined: Apr 2008
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ratchet Offline
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Indeed it was good for 2005 and a really small indie team !

And today a small team could do great like in the past :
One simple small level on terrain, only one ennemy type first , one weapon, only template gameplay fisrt , not lot of 3D model assets and textures, but ... each texture and model in top notch quality ONLY !

Well.. Who will make it's remake laugh ??

Re: Sunset Down... huh? [Re: ratchet] #371313
05/19/11 19:48
05/19/11 19:48
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deBobvanRob Offline
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deBobvanRob  Offline
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http://img4.fotos-hochladen.net/uploads/sd4cfj08elawz.jpg

Yes...someone doing remake =) A few models and other stuff i posted yesterday

http://img4.fotos-hochladen.net/uploads/sd5q9zltv3e5m.jpg

Last edited by deBobvanRob; 05/19/11 19:51.
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