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Re: Superku reboot
[Re: bk9iq]
#371246
05/19/11 12:53
05/19/11 12:53
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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It's Super Mario World for A8. Will it have ice caves, chocolate mountains etc ...
Should be named : SuperKu World !!
Last edited by ratchet; 05/19/11 12:58.
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Re: Superku reboot
[Re: Pavle]
#371261
05/19/11 16:12
05/19/11 16:12
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks again for your feedback and thoughts! are you scaling the model on the z-axis when it ducks? Correct, that animation looks pretty bad, it will be replaced, soon. Should be named : SuperKu World !! See my first post! Do you actually have these "50+ levels"? No, not yet. Development started in February, so far I have ~30 rough (playable) level sketches, but I'm not happy with the old ones. I've added color only some days ago, pure black & white was a bit boring, but most of the game will stay grayscale. the art style seems to be missing something to me though, idk, maybe some PP effect ? Good idea, I totally forgot about pp. Here's a decent bloom I've written yesterday, hope you like it: Without Bloom: With Bloom:
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku reboot
[Re: oliver2s]
#371284
05/19/11 18:14
05/19/11 18:14
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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The game dynamics are WOW! All good things are already said, so here some things you could improve: The animations of SuperKu are a little bit stiff. Don't get me wrong, his movement is very dynamic, but his body is not! Also the grafic style is kind of boring... Your old SuperKu design looked far better to me But it's already a fantastic work! Keep it up!
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Re: Superku reboot
[Re: ratchet]
#371321
05/19/11 21:34
05/19/11 21:34
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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I actually agree with ratchet, (hear hear!) some colours wouldn't hurt. I know you've said that most of this stuff are just placeholders, and you really should focus on finishing the coding first, but even your old superku project was a little bit on the brown side, if you know what I mean. Don't be afraid to make it colourful. Use a bright palette, using colors also makes important objects (like switches, mechanisms and such) stand out more if you pull it off right.
Just my two cents though.
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