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Re: Superku reboot [Re: pegamode] #371214
05/18/11 22:56
05/18/11 22:56
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
Gotta agree with all the comments, Great work matey!

Re: Superku reboot [Re: MrGuest] #371222
05/19/11 05:14
05/19/11 05:14
Joined: Jul 2010
Posts: 129
B
bk9iq Offline
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bk9iq  Offline
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B

Joined: Jul 2010
Posts: 129
This is awesome.... Please finish it !

Re: Superku reboot [Re: bk9iq] #371246
05/19/11 12:53
05/19/11 12:53
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
It's Super Mario World for A8.
Will it have ice caves, chocolate mountains etc ...

Should be named : SuperKu World !!


Last edited by ratchet; 05/19/11 12:58.
Re: Superku reboot [Re: bk9iq] #371247
05/19/11 12:56
05/19/11 12:56
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
This is absolutely great. I love the art style, though the black and white is a bit irritating.
Movement looks amazing, I cant imagine the amount of work you must have put into this.

What I love most though is that you really captured the principle of an arcade platformer: Taking a few simple elements, and then combining them to create a never ending variation of gameplay. For example, I loved the huge wheels with the saw elements and that stuff. Also, every level seemed to offer a new, unique idea and solution, what I think is absolutely amazing. If all 50 levels fit the quality of what is shown in the vid, I'd even pay for that game. Really amazing work.

Re: Superku reboot [Re: the_clown] #371249
05/19/11 13:18
05/19/11 13:18
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
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Pavle  Offline
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Joined: Apr 2011
Posts: 67
Balkan
This is really incredible gameplay:) The game seems to be very intense & interesting:)

I like the simplified graphics but you could also go for more advanced visuals. If you intend to finish it by yourself then I would leave it as it is & maybe just polish up a few things, it's very catchy in b&w:)


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: Superku reboot [Re: Pavle] #371261
05/19/11 16:12
05/19/11 16:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks again for your feedback and thoughts!
Originally Posted By: HeelX
are you scaling the model on the z-axis when it ducks?

Correct, that animation looks pretty bad, it will be replaced, soon.

Originally Posted By: ratchet
Should be named : SuperKu World !!

See my first post! wink

Originally Posted By: Pappenheimer
Do you actually have these "50+ levels"?

No, not yet. Development started in February, so far I have ~30 rough (playable) level sketches, but I'm not happy with the old ones.
I've added color only some days ago, pure black & white was a bit boring, but most of the game will stay grayscale.

Quote:
the art style seems to be missing something to me though, idk, maybe some PP effect ?

Good idea, I totally forgot about pp. Here's a decent bloom I've written yesterday, hope you like it:
Without Bloom:

With Bloom:



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku reboot [Re: Superku] #371264
05/19/11 16:53
05/19/11 16:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
The gameplay video made me speechless. It looks so professional and fun to play. You really shoud keep up that game!

Re: Superku reboot [Re: oliver2s] #371284
05/19/11 18:14
05/19/11 18:14
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
The game dynamics are WOW!
All good things are already said, so here some things you could improve:

The animations of SuperKu are a little bit stiff. Don't get me wrong, his movement is very dynamic, but his body is not!
Also the grafic style is kind of boring... Your old SuperKu design looked far better to me laugh

But it's already a fantastic work! Keep it up!


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Re: Superku reboot [Re: Dark_samurai] #371308
05/19/11 19:40
05/19/11 19:40
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I rally prefer old videos with color , in some sort of Sonic generations colorfull world or Nintendo Mario Galaxy , Little big planet !
Whay you need is just good textures materials laugh







Well just my personnal taste !

Re: Superku reboot [Re: ratchet] #371321
05/19/11 21:34
05/19/11 21:34
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
I actually agree with ratchet, (hear hear!) some colours wouldn't hurt. I know you've said that most of this stuff are just placeholders, and you really should focus on finishing the coding first, but even your old superku project was a little bit on the brown side, if you know what I mean. Don't be afraid to make it colourful. Use a bright palette, using colors also makes important objects (like switches, mechanisms and such) stand out more if you pull it off right.

Just my two cents though.


Yeah, but... Who is Lu?
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