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Sky Titans - unique online first person shooter #371347
05/20/11 09:56
05/20/11 09:56
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
Expert
alibaba  Offline OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
The game:
Sky Titans is a very unique first person shooter. Your gravity is relative to your rotation.
It´s a first person shooter based in a futuristic world. The game contains 3 different playing modes:

Singleplayer campain
Multiplayer mode
Coop missions

Story:
The game is about the 4 major space federations who want to get a new found element called Trytorinium, which can only be found on several planets in the Unknown sectors. The federations use the newest technology including the new Gravity-Boots. This Gravity-Boots allow you to walk on every surface. You can walk around edges, on walls, on the top of the room and so on.

Integrated in the Boots you also get a kind of “jetpack” which is used for “special jumps”. Those special jumps allow you to move free in space so you can move to other platforms.

The federations are hostile so they fight each other in order to get the valuable and mighty Trytorinium, which makes them rich and powerful but every fraction has its own real reasons.

“You, soldier, are a mercenary for one of the more peaceful federations. They hired you because of your unusual skills in tactical warfare and your great knowledge of advanced technology. The “Northern Galaxy Trading Company (NGTC) makes good profit right now and they can’t tolerate to let others have the new found element, which would overthrow the whole balance of powers and trading they created.

Seriously, it is a demolition job and it is up to you if you will operate in silence or not but I guess you are probably the best man for the job.

Good luck soldier!”

Chief Cameron Mitchell (NGTC)

But what they all don ´t know is that the chosen planets have guards which will never give their source of power into foreign hands – The Sky Titans…

Modes:

TDM / Free for all
Capture the relays
Defend the generator

Story for Multiplayer:
The multiplayer shows what happens parallel to the main plot where the mightiest fractions fight for the control of planets with Tryranium. They developed small task forces for attacking each other but sometimes scavengers of the whole galaxy fight for themselves and also try to get a bit of this power.

Coop Missions:
In the Coop Mission you and your friend are trapped on one of the Tryranium planets infested by the breed of the Sky Titans. Your goal is to fight your way through them until you find something what allows you to escape.
- Never walk alone …

Controls:

walk with “W/A/S/D”

shoot with “mouse left”

zoom in with “mouse right”

reload with “r”

melee with “e”

use special jump with “shift”

normal jump with “space”

activate kill streaks with “v”

statistics with “tab”

R grenades with “g” (gravity is related to players rotation)

NG grenades with “h” (not affected by any force)

zoom in (sniper) with “mouse wheel”

change weapons with “1,2,3,4” or “mouse wheel”

Have fun!

If you have constructive criticism please tell me and I will see what I can do

Newest Trailer:
http://www.youtube.com/watch?v=T-XJnmSEcJ0

Some old gameplay vids:

http://www.youtube.com/watch?v=TIQD94HQQBU
http://www.youtube.com/watch?v=2C4L6uoT8UI
http://www.youtube.com/watch?v=NZH_9ymyg68

Last edited by alibaba; 01/14/12 19:50.

Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: DR Multplayer [Re: alibaba] #371358
05/20/11 11:57
05/20/11 11:57
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Looks cool and dynamic. Flying from one wall to the other one, reminds me of Dead Space laugh I suggest you would use sci-fi style for this. And make some kind of bonus weapon (10 - 20 seconds), which will control gravity forces and will also allow to pull and push other players. Also, I think it would be better if you don't allow player to fly on the same surface (move very fast), better allow player only to move from one wall on to other, make some walls on which player can't walk.


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Re: DR Multplayer [Re: 3run] #371365
05/20/11 13:31
05/20/11 13:31
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
This looks like insane fun grin I remember telling you I hope to see a really cool game made with the wall-walking, and you exceeded my expectations. I think the ability to just fall in any direction is brilliant!

I'm looking forward to a playable demo laugh

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: DR Multplayer [Re: JibbSmart] #371375
05/20/11 14:06
05/20/11 14:06
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
User
xxxxxxx  Offline
User

Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
Great Idea! The first thing i've tryed with GS was such a gravity(of course it failed)! grin
I want to play it!!! xD

it woulb be cool if you add some big stones, and other obj. ,which are flying truth the room and where you can walk/jump at too, some objekt, which are folling the plyers gravity and some mines/granades/bombs(the boms should explode if you press a key). Keep it up!
xxxxxxx


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: DR Multplayer [Re: xxxxxxx] #371384
05/20/11 17:41
05/20/11 17:41
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Awesome! Weitermachen!!!


no science involved
Re: DR Multplayer [Re: fogman] #371385
05/20/11 17:50
05/20/11 17:50
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
You should look for a good level designer. Tipp: The Sunset Down guy is back and free .. and the ressources are also freely available. wink

Sunset Down: Deathmatch Reloaded? Would be awesome in my eyes. Even if the levels are very small: Take Hummels ocean shader, Shade-C + HDR and the Sunset Down assets: It will look very good.

Re: DR Multplayer [Re: Rondidon] #371387
05/20/11 18:08
05/20/11 18:08
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
But the Sunset Down levels wouldn't make it possible to use the gravity feature that makes the game unique.

For the levels, I would use some science fiction architecture. I would also use sience fiction weapons with special abilities (gravity gun, portal gun,...). Also add some physic objects to make it more interesting.

And another idea, make some "wholes" into the level. If the player is too concentrated on shooting, he will fall through them ^^


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Re: DR Multplayer [Re: Dark_samurai] #371393
05/20/11 19:07
05/20/11 19:07
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
very original idea!

About suggests, I agree with dark_samurai


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: DR Multplayer [Re: painkiller] #371395
05/20/11 19:15
05/20/11 19:15
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
just make sure you dont do any laser/plasma like weapon, opinion: they suck

future/scifi can still fire projectiles, bullets = win, which is why i looked at your vid in the first place

Re: DR Multplayer [Re: darkinferno] #371397
05/20/11 19:51
05/20/11 19:51
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Very nice idea!
Combine your gameplay with a level design as follows

and the game could become a very unique and cool shooter!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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