Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, AbrahamR, AndrewAMD, ozgur), 667 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: libAsset - A library for loading assets in the background [Re: WretchedSid] #371597
05/23/11 03:32
05/23/11 03:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It's around 350 mb, but zips to around 43. If you don't mind, can you pm me your email address so I can email it to you?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: libAsset - A library for loading assets in the background [Re: JibbSmart] #375857
06/28/11 13:43
06/28/11 13:43
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
so, what's the current state of library?

Re: libAsset - A library for loading assets in the background [Re: Shadow969] #375909
06/28/11 19:32
06/28/11 19:32
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It works great, but their is still some delay from loading textures into video memory, which is done through DirectX and apparently can't be done in the background.

I imagine other bigger games that do manage to stream in large textures without interrupting gameplay have the memory already allocated as one texture and load smaller textures into it gradually (stitched together, or alternating pixels, or something). That's a complete guess.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: libAsset - A library for loading assets in the background [Re: JibbSmart] #427778
08/13/13 15:38
08/13/13 15:38
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Hey!
Thanks for releasing this. I tried to use the small version you posted in the other thread but it doesnt make any difference frown
Sadly this link here is down and I cant test it. Would someone be so kind and could upload a new version of this please?

Re: libAsset - A library for loading assets in the background [Re: Ch40zzC0d3r] #427780
08/13/13 16:03
08/13/13 16:03
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline OP
Expert
WretchedSid  Offline OP
Expert

Joined: Apr 2007
Posts: 3,751
Canada
It's in one of my github repositories: https://github.com/JustSid


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: libAsset - A library for loading assets in the background [Re: WretchedSid] #427781
08/13/13 16:46
08/13/13 16:46
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Thanks! laugh
Well, Im spawning 3 times the same model.
First time to load textures, One time with your function and one time with only ent_create.
Im using timer() to calcuulate the creation time:
Its near the same smirk
The model has got many textures, bones and vertices, textures are intern for sure. IDK why it doesnt work frown

Last edited by Ch40zzC0d3r; 08/13/13 18:26.
Re: libAsset - A library for loading assets in the background [Re: Ch40zzC0d3r] #427796
08/13/13 19:37
08/13/13 19:37
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
Try it 3 x 10.000 times...

Re: libAsset - A library for loading assets in the background [Re: Aku_Aku] #427800
08/13/13 20:32
08/13/13 20:32
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Well, I just got a much better fix myself.
I used another model (CUBE_MDL) for the c_move etc and created my model with collision_mode = 0
There is no lag at all, and the best is theres no difference in code since Im using my own hitboxes laugh

Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1