Thanks for all your replies and comments so far! We love reading them, so keep 'em coming!
also my initial thought was that it sounds like the gameplay itself is a lot of work.
I'm not quite sure how you got that impression, but let me assure you that the game never feels like work. Creating rooms and dungeons is fun, as is coming up with puzzles. The several tiles and elements you can place in your dungeon have a certain flair of "collectables" in them. Especially since there's an option to buy "booster packs", like with most trading card games. Some tiles may not even be avaible for regular buying in the shop.

Why did you decide to split up the game into browser and regular game?
Good question! The reason
now that we can see the game in action is that Dungeon
creation is based on the many small rewards you get frequently: Mostly people dieing in your dungeon (there are also sad, "unnamed" heroes who only always die - not real players). This way, you get a bit of gold throughout the day. The advantage of having these things browser-based is then that you can easily check in on the status several times throughout the day (if you want - of course), and get to buy new stuff and add it to your dungeon, right then when you
should be doing work

Dungeon
exploring is a bit different from that since it is by it's very nature a bigger time commitment. You play these in one sitting, that obviously takes longer.
We feel that by splitting the two parts of the game up like this, we can do the different playstyles those parts tend to more justice!
Are there two editors, one in-game (first shot) and one on the webpage?
As Julz said (Cheers!), there's a Room- and a Dungeoneditor, and both are in the Browser. The little snippet in the first shot is from the browser-part. I haven't added a real shot of it, since the thing is currently in progress of being redesigned, and thus doesn't look as amazing as it will one day right now!
And yes, the dungeon-crawler-part is made with A6. So it's
ancient by todays standards - still works very well, though.

To the others, thank you very much for your positive replies and encouragment! We'll keep you updated.
We're looking for testers!Also, please let me know if you with to
test the game! We're looking for quite a few testers, and it's always good to have people with a bit of gamedesign-background. Simply
send me a PM, or an email at joh [at] dungeondeities.com! You can also register at the
forums, and post in the "testing" area (that also works without registering, if you still have questions).
EDIT: Forgot to mention this: If you want some cool special abilities in the game, or have neat ideas that you awnt for your dungeons, post about it!
