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CSiS Demo 0.50 and Trailer #373539
06/10/11 21:11
06/10/11 21:11
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Germanunkol Offline OP
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CSiS Demo 0.50 and Trailer

2011.06.10 - CSiS Development Team

"do you have what it takes to battle your enemies lightyears away from earth? can you compete with real, live opponents, in your lan and the internet? are you ready to join the fierce squad of the best pilots in the whole world? CSiS is the new mulitplayer space game experience that will not only gloriously revive the space action simulation genre, but redefine it and take it to the next level. charge your cannons!"

Teaser:
(youtube, 720p recommended)

Video Link

We're pleased to announce the release of the latest version of the multiplayer shooter CSiS - Combat Simulation System 0.50.
Many months have passed since the first Public Playtest in October 2010 and we can assure you, the team has not been lazy. We have looked at all the data you have shared with us during this first test phase and made CSiS stronger, more stable, more fun. But this release is so much more than just bugfixes, it is stuffed to the top with new features, which are so numerous that we cannot possibly tell you everything we have done. To wet your appetite, we have selected the 7 most outstanding features. CSiS 0.50 ships with:

  • a complete new ice world filled with frozen asteroids, icy gases and spine-chilling effects.
  • as requested, we added a tutorial level to make you familiar with your ship and its systems. learn how to defeat your enemies in no time!
  • dedicated server support with a handy auto-rehosting option in the event of a hard application crash. CLI support for weaker machines.
  • BOT support for the full 16 player CSiS experience, even if you could not convince 16 of your friends to play our game with you.
  • two new team game modes - team deathmatch and capture the station. prepare to be blown away!
  • a great new set of soundtrack files made by our new incredibly talented composer Francesco Di Buono. but if you prefer to listen to your own files, CSiS 0.50 ships with soundtrack support for music files on your hard drive as well.
  • revisited shaders with support for the latest state-of-the-art anti aliasing, shadow mapping, lighting and transparency effects.

Download:

CSiS 0.50 is completely free to play and represents yet another major milestone in our development cycle. download a copy today and join one of the servers we have running.
http://csis-game.net/pages/cargo-bay.php
(Unpack and then double click CSiSInstall.exe to install. We used .7z to pack it because of limited space and smaller downloads. Recommended tools to unpack: Win-rar or .7zip. For those of you with limited download capacity, I'm willing to burn CDs and ship them to you if you pm me.)
The Team will try to host a minimum of 2 servers day and night for the first 5 days. But of course you are free to (and we would certainly appreciate if you would) host your own. We have servers only running in Europe at the moment, if someone in the USA could host one as well, we'd be very thankful.

Request:
Please post bugs, errors, suggestions, rants, critique and praise either at our Forum or here, or feel free to drop us a mail/pm if you need support to host a server.

See you online!



Note for people trying to host a dedicated server:
In most cases, you can simply use the CSiS.exe and click "host", then choose "dedicated server". If you want to join your own internet server from behind the same router, you might have to enter the IP address manually on the client when you see the serverlist.
Please use the rehosting feature (type 'yes') and try the bot_min command (type help bot_min in the console after startup).
Also, don't forget to forward port 5556 to the correct PC in your LAN and allow all the logger and engine files (up to three binaries) to communicate through your firewall.
(on some PCs you may need to start the game, close it down (use the shutdown command) allow all the files through your firewall, and then rehost).
For further info, see the help files or pm me.

Last edited by Germanunkol; 02/24/12 10:45.
68 Comments
Re: CSiS Demo 0.50 and Trailer [Re: Kartoffel] #383706
09/24/11 08:31
09/24/11 08:31
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Thanks!
1. The FPS problem has been reported before, could you give me your PC stats? That might help...
2. Indeed. That's cause the sprites it's rendered on always face the camera, I don't think there's an easy way to fix this, so we might just leave it. Maybe boh_havoc can think of a way though.

We've fixed tons of bugs in the past months, but we've been a little inactive due to our studies.
We're also working on the next gameplay mode, which I think will be the most fun so far: "Save the Transport".


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #383708
09/24/11 08:59
09/24/11 08:59
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Posts: 2,210
Bavaria, Germany
Originally Posted By: Germanunkol
could you give me your PC stats? That might help...


Sure. Here are my PC stats:

Intel Core2Quad (Q9400) @ 3Ghz
4 GB RAM
ATI Radeon HD 4850

(things like HDD and that stuff are not important, are they?)

[Edit] I don't know how your code scans if the sun is visible, but maybe decreasing the update-rate
would fix this.

Re: CSiS Demo 0.50 and Trailer [Re: Kartoffel] #385357
10/17/11 11:53
10/17/11 11:53
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Posts: 2,640
Earth
I don't think it's the visibility of the sun. Maybe it's the position at which most asteroids are displayed in their full LOD... But we're on it. (Also, I just noticed on my PC the fps actually gets higher in that position...)

We're thinking about adding PS3 gamepad support, does anyone have one? And if so, how do you usually set it up? In-Game?
Also, does anyone know if I can use a PS1 gamepad and if it will behave like the ps2 or ps3 gamepads? Cause I've still got one of those lying around.


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #385368
10/17/11 17:24
10/17/11 17:24
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
Looking at PS2 gamepad
Looking at PS3 gamepad
Looking again at PS2 gamepad

Nope, nothing important changed.
Go with a Ps2 gamepad and PS3 gamepad should work.
ANd if you're asking about the mapping:
Best you try to implement button mapping laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: CSiS Demo 0.50 and Trailer [Re: Rackscha] #385370
10/17/11 18:12
10/17/11 18:12
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
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Earth
Ps2 would be the one that came when Playstation 1 was still out but with the thumb-sticks, right? (No 4-Button thing)

Cause I have a playstation 1, and controller that goes with that, but it's not the oldest type of controller, it has thumbsticks.


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #385386
10/17/11 20:53
10/17/11 20:53
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
PS2:
PS2

PS3:
PS3

laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: CSiS Demo 0.50 and Trailer [Re: Rackscha] #385391
10/17/11 22:00
10/17/11 22:00
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
except that all buttons on ps3 version is pressure sensitive.


3333333333
Re: CSiS Demo 0.50 and Trailer [Re: Quad] #385415
10/18/11 09:03
10/18/11 09:03
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Joined: Jun 2006
Posts: 2,640
Earth
Perfect, thanks. Then I'll see if I can get this working...

But I also noticed a converter costs almost the same as a controller would -.-

We'll see...


~"I never let school interfere with my education"~
-Mark Twain
Re: CSiS Demo 0.50 and Trailer [Re: Germanunkol] #385417
10/18/11 09:11
10/18/11 09:11
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
afaik, you can connect ps3 controller to pc via bluetooth with some certain custom drivers.


3333333333
CSiS: New game mode finished [Re: Quad] #395507
02/24/12 08:46
02/24/12 08:46
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline OP
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Germanunkol  Offline OP
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Earth
Alright, time for another update!

We've fixed a ton of bugs again lately, the game's once again getting closer to a "stable" release.
The game mode "Save the Transport" is done. We've already "taught" the bots how to play this game mode. This way all the action is focused in once place in this game mode, it won't be spread out as it is in some other game modes. I'm really happy that we managed to get this variety in.

http://media.indiedb.com/images/games/1/15/14996/2012_02_24-00_56_12.png
http://media.indiedb.com/images/games/1/15/14996/2012_02_17-00_39_43.png
http://media.indiedb.com/images/games/1/15/14996/2011_11_25-19_39_54.png

The next few months will go into: getting ready for a new demo, hopefully the final beta before release, then we'll start advertising this on a larger scale (so far we've only posted on IndieDB, here and on a space-sim related forum) and then we'll start looking for publishers. At the same time, we're going to start pumping out different maps. I'm really excited about that last part, it'll be a nice change from debugging multiplayer code.

Check out the full news on indieDB. There's also more new images in the IndieDB gallery, for those interested.

We also somehow made it to rank 29 out of 5844 games on IndieDB, without actually having posted much in the past 6 months or so. Yay!

(P.S. I know I say this every time I post, but I hate this showcase forum. I cannot add images to my posts for the life of me.
I always have to add them to the first post. But what if I don't want to?!)

Last edited by Germanunkol; 02/24/12 08:47.
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