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AUM Magazine
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Re: Aum100 is ready! [Re: Rackscha] #374263
06/16/11 20:27
06/16/11 20:27
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Yes!
And could anybody beat my ai tongue



Re: Aum100 is ready! [Re: Random] #374264
06/16/11 20:29
06/16/11 20:29
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Great as always! Thank you George for making this great magazine available for all of us. I'm happy to be little part of this edition! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Aum100 is ready! [Re: Random] #374266
06/16/11 20:34
06/16/11 20:34
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488

****** Happy Anniversary to AUM 100 **********


Thanks Georges for this so great magazine , i hope you'll celebrate that with a good cup of champaign or wine laugh !

Re: Aum100 is ready! [Re: 3run] #374268
06/16/11 20:35
06/16/11 20:35
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
I would like to thank all contributors and especially George for 100 genius aum´s.
And no, I didn´t beat the ai. grin


no science involved
Re: Aum100 is ready! [Re: fogman] #374272
06/16/11 20:53
06/16/11 20:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
awesome. a lot of work, imagine if everyone who contibuted put all that work into one cohesive project.... Its great to see how strong this community still is.

Re: Aum100 is ready! [Re: lostclimate] #374288
06/16/11 23:24
06/16/11 23:24
Joined: Apr 2011
Posts: 67
Balkan
Pavle Offline
Junior Member
Pavle  Offline
Junior Member

Joined: Apr 2011
Posts: 67
Balkan
This is the best AUM ever, the number & quality of the contributions is really impressive:) It seems that everybody wanted to give their best for this issue:) Thanx George for all your efforts in making this great magazine:)


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<
Re: Aum100 is ready! [Re: Pavle] #374289
06/17/11 01:00
06/17/11 01:00
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
On word.. perrrrrrfect laugh
thx george and all other forum members that made this a
great edition laugh


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: Aum100 is ready! [Re: Realspawn] #374305
06/17/11 10:50
06/17/11 10:50
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Drunken ragdolls (sumotori style) grin



Code:
function getRagdoll(ENTITY* entity, VECTOR* velSpeed)
{
	VECTOR vAng;
	var vStrength = 1.2;
	...
	...
	...
	while (1)
	{		
		ang_for_bone(vAng, entity, "bHips");
		pXent_addtorquelocal(bHips, vector(-vAng.z*vStrength*time_step, vAng.y*time_step, 0));
		
		ang_for_bone(vAng, entity, "bRLeg");
		pXent_addtorquelocal(bRLeg, vector(-vAng.z*vStrength*time_step, 0, 0));		
		
		ang_for_bone(vAng, entity, "bLLeg");
		pXent_addtorquelocal(bLLeg, vector(-vAng.z*vStrength*time_step, 0, 0));			

		
		ent_bonereset_all(entity); // resets all bones of the current pose
		
		ent_bonerotate(entity,"bHead", bHead.pan); ent_bonemove(entity,"bHead", vector(bHead.x,bHead.y,bHead.z-75));
		ent_bonerotate(entity,"bBody", bBody.pan); ent_bonemove(entity,"bBody", vector(bBody.x,bBody.y,bBody.z-30));
		ent_bonerotate(entity,"bHips", bHips.pan); ent_bonemove(entity,"bHips", vector(bHips.x,bHips.y,bHips.z+15));
		ent_bonerotate(entity,"bRArm", bRArm.pan); ent_bonemove(entity,"bRArm", vector(bRArm.x+55,bRArm.y,bRArm.z-50));
		ent_bonerotate(entity,"bLArm", bLArm.pan); ent_bonemove(entity,"bLArm", vector(bLArm.x-55,bLArm.y,bLArm.z-50));
		ent_bonerotate(entity,"bRLeg", bRLeg.pan); ent_bonemove(entity,"bRLeg", vector(bRLeg.x+15,bRLeg.y,bRLeg.z+60));
		ent_bonerotate(entity,"bLLeg", bLLeg.pan); ent_bonemove(entity,"bLLeg", vector(bLLeg.x-15,bLLeg.y,bLLeg.z+60));
		
		wait(1);
	}
}




no science involved
Re: Aum100 is ready! [Re: fogman] #374354
06/17/11 21:54
06/17/11 21:54
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Hahaha, if you want the ragdoll dance ballet add this;

Click to reveal..
ang_for_bone(vAng, entity, "bHips");
pXent_addtorquelocal(bHips, vector(-vAng.z*vStrength*time_step, vAng.y*time_step, 0));

ang_for_bone(vAng, entity, "bRLeg");
pXent_addtorquelocal(bRLeg, vector(-vAng.z*vStrength*time_step, 5, 5));

ang_for_bone(vAng, entity, "bLLeg");
pXent_addtorquelocal(bLLeg, vector(-vAng.z*vStrength*time_step, 5, 5));

ang_for_bone(vAng, entity, "bBody");
pXent_addtorquelocal(bBody, vector(-vAng.z*vStrength*time_step, 5, 5));


^^



Re: Aum100 is ready! [Re: Random] #374524
06/19/11 19:50
06/19/11 19:50
Joined: May 2009
Posts: 439
T
TerraSame Offline
Senior Member
TerraSame  Offline
Senior Member
T

Joined: May 2009
Posts: 439
Wonderful!
Thank you George... WOW... 100!
Remarkable!
Thank you JCL for taking the time to answer the questions!
And...
Congradulations for making it this long!
Happy Anniversary to you and your whole team!
Thank you so much!
Regards...

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