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Real-time Global Illumination
#374766
06/21/11 15:15
06/21/11 15:15
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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Joined: May 2009
Posts: 5,370
Caucasus
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Is there any examples similar to this in GS? Quake 2 Real-time Global Illumination I loved those dynamic shadows and shadows from flashlight.
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Re: Real-time Global Illumination
[Re: 3run]
#374788
06/21/11 18:16
06/21/11 18:16
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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There once was a flashlight script with texture projection and normal mapping in an AUM (could be that it is by Foxfire, I don't know, the author's name is Joseph Duffey Jan). It's ps 2.0 and runs pretty fast, too. EDIT: I'm not pretty sure what Global Illumination stands for but I don't know what you are really looking for, too, just the flashlight?
Last edited by Superku; 06/21/11 18:18.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Real-time Global Illumination
[Re: Superku]
#374795
06/21/11 18:33
06/21/11 18:33
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Joined: May 2009
Posts: 5,370 Caucasus
3run
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No, not just the flashlight, the example which is in the picture above made by Grafton I think, I got that one from AUM. But to be honest I don't really like it, shadows are terrible and not realistic... And there are no dynamic and static lights as well... But even if there were, it's not what I'm looking for. About Global Illuminations, in the video at "0.13" you can see how walls are illuminating by flashlight. When he points with flashlight to the right, you can see illumination on the left wall, same for the right side when he points to the left wall as well. This way lights, shadows and illumination itself are really looking awesome and very realistic! I hope this could be made with GS, cause as we can see from the video, it was made without any problems on old Quake's (2) engine. Dark@: screens are really pretty The thing I don't really like is, that most of sweet stuff in GS is always faked... Yeah, at least now we have real HDR which isn't really a new...
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