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Re: DR Multplayer [Re: xxxxxxx] #374464
06/19/11 01:12
06/19/11 01:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i dont like the name, sounds REALLY cheesy, like its trying to sound cool, am one for simpler and memorable names plus this is playing with gravity, lol i dont see how sky comes into it =P

Re: DR Multplayer [Re: darkinferno] #374465
06/19/11 01:27
06/19/11 01:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Newton's Nightmare laugh

no, but making a name is hard without a theme.

Re: DR Multplayer [Re: lostclimate] #374466
06/19/11 01:29
06/19/11 01:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Posts: 1,816
at my pc (duh)
exactly and i dont see a theme here yet, i'd call it:
- inversion

though am quite sure that name mustve already been used

[EDIT]
you should be able to edit the first post to change the name

[EDIT 2]
yes i remember a game was recently announced called inversion, too bad ^^

i just think it needs to sound empty or weightless, like void or something but goodluck, maybe others do like skytitans tongue

Re: DR Multplayer [Re: darkinferno] #374473
06/19/11 07:08
06/19/11 07:08
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
When thinking of titans I think of large godlike/demonlike entities, maybe that's the problem. I don't mind the Sky part, but Titans sounds large in shape.

I also dislike the use of portals. Don't get me wrong, I love portals and I really like how you implemented it, but from a developers kind of view it looks so much like copying portal. And as long as you can't see through them you might as well make them teleporters or something.

Other than that, great effort, and as I said on facebook: Ender's game for the win!


~"I never let school interfere with my education"~
-Mark Twain
Re: DR Multplayer [Re: Germanunkol] #374478
06/19/11 08:14
06/19/11 08:14
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Joined: May 2008
Posts: 2,113
NRW/Germany
Yes, you all are right, the name doesnt fit grin
I think about it later.
IŽll try to get a modelers attetion so i can provide a theme laugh
I think most of the time, the game will take place in space.

@Germanunkol
Okay, then iŽll rename them to teleporters and change their model. Is that okay?


Thank you all for you answers laugh


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Re: DR Multplayer [Re: alibaba] #374487
06/19/11 10:59
06/19/11 10:59
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Why do you need portals/ teleporters at all? Isn't the game about floating in space and running on arbitrary walls and shapes? IMO they don't fit into the game, not because of their appearance but because of the gameplay.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: DR Multplayer [Re: Superku] #374496
06/19/11 13:02
06/19/11 13:02
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Posts: 2,113
NRW/Germany
Yes you are right, i just thought more elements = more fun grin

So i should remove them completly?

BTW i canŽt edit my first post.

Last edited by alibaba; 06/19/11 13:02.

Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: DR Multplayer [Re: alibaba] #374498
06/19/11 13:21
06/19/11 13:21
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes, I would remove them completely. Try to polish and finetune your current gameplay as much as possible, I think it has a lot of potential!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: DR Multplayer [Re: Superku] #374499
06/19/11 13:35
06/19/11 13:35
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
nonono, more elements dont equal more fun, more elements can actually break your game, because the player has so many options, he does less of the fun stuff but you really dont need teleporters in a game where the player can already go anywhere wink

goodluck with a theme, try making a modeler request video and posting it on different sites, maybe someone will see and like your gameplay

Re: DR Multplayer [Re: Superku] #374500
06/19/11 13:35
06/19/11 13:35
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Joined: May 2008
Posts: 2,113
NRW/Germany
Okay, iŽm already polishing it and learning the differences between A7 and A8.


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
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