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Re: 1 or 2 free wishes [Re: Slin] #375148
06/23/11 20:07
06/23/11 20:07
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
Just one wish, wants to have infinitely many wishes, ok a joke wink

Can you convert the Geometric Post-process Anti-Aliasing (GPAA) to DX9?


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: 1 or 2 free wishes [Re: Slin] #375150
06/23/11 20:10
06/23/11 20:10
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
An ingame particle editor with load and save possibilities.


no science involved
Re: 1 or 2 free wishes [Re: fogman] #375151
06/23/11 20:14
06/23/11 20:14
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
If and only if object based motion blur, then please standalone and not tied to Shade-C! smile

I would like see really nice grass. LOTS of grass.

Re: 1 or 2 free wishes [Re: HeelX] #375155
06/23/11 20:44
06/23/11 20:44
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
grass ? i dont get that, why should he make grass ? lol a grass animation shader ? gpu grass ? =lost=

lol well my request was for it to work for shadec wink he did say make wishes right laugh

Re: 1 or 2 free wishes [Re: darkinferno] #375156
06/23/11 21:01
06/23/11 21:01
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Hey Metaballs aren't hard, not harder than object based blur motion :L. you can find the algorithm everywhere. It's just the way of implementation that you need to think about.

Or an XMPP plugin! I mean that stuff is all pre-chewed if you know C/C++.

Last edited by Joozey; 06/23/11 21:03.

Click and join the 3dgs irc community!
Room: #3dgs
Re: 1 or 2 free wishes [Re: Joozey] #375166
06/23/11 22:00
06/23/11 22:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
soooo many of the things on here have already been done.... I'm still looking for a good point light solution. I have hopes for shade-c but its still taking a while, and supposedly its going to cost.

Re: 1 or 2 free wishes [Re: lostclimate] #375167
06/23/11 22:07
06/23/11 22:07
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Originally Posted By: lostclimate
I'm still looking for a good point light solution.


I would like to have anything like Lightfrog in A8 D:

Re: 1 or 2 free wishes [Re: Rei_Ayanami] #375170
06/23/11 22:28
06/23/11 22:28
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Quote:
Can you convert the Geometric Post-process Anti-Aliasing (GPAA) to DX9?
Doesnīt make much sense under DX9 since the technique requires per-edge info.
Saving them in the vertex buffers is quite inefficient.
The alternative is to extranct them at runtime which requires a geo shader and therefore DX10.

Better idea would be to implement FXAA and since itīs a pp only effect and Slin has already experience with this technique it shouldnt be a problem for him at all.

Re: 1 or 2 free wishes [Re: Hummel] #375171
06/23/11 22:30
06/23/11 22:30
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Im also for Locomotion system for LiteC, nothing else wink



Re: 1 or 2 free wishes [Re: darkinferno] #375172
06/23/11 22:43
06/23/11 22:43
Joined: Sep 2006
Posts: 292
M
Mythran Offline
Member
Mythran  Offline
Member
M

Joined: Sep 2006
Posts: 292
A shader that turns everything you choose to be transparent while the player is behind it in the player raidius.

A smart enemy: Can defend himself, by dodging away from you're attacks, both melee and ranged attacks with tutorial.
Actually Random already did this but has alot of bugs. Altought i already played it about 25 times and only managed to beat the guy once x)

or something like this x)
http://www.youtube.com/watch?v=tk6vc6FIo6Y&feature=related

Tutorials (video) like unity has or better.
Gamestudio lacks alot of tutorials. On the other hand has alot of real example scripts.



Last edited by Mythran; 06/23/11 22:54.
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