Includes walking, running (shift key) and jumping. As player is PH_RIGID, you can have many advantages, such as: -proper inertia when jumping of falling -correct interaction with other movable objects, such as boxes -player speed on high slopes is lower
Last edited by painkiller; 06/28/1111:40.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
Re: Contribution: PhysX enabled player character
[Re: painkiller]
#376736 07/06/1107:4407/06/1107:44
There is a little problem. You are not able use this with any object (charekter). Some work, some not. For exsample; The FBI model from Intense X works. But the free soldier model ( maby you know it from "Assault") doesn`t work.