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Re: PhysX enabled player character [Re: Sajeth] #375792
06/27/11 23:29
06/27/11 23:29
Joined: Aug 2009
Posts: 1,438
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painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
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I'm working on a PhysX-based movement using PH_RIGID and PH_CAPSULE, as soon as I get good results I will post it here.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Contribution: PhysX enabled player character [Re: painkiller] #375845
06/28/11 11:33
06/28/11 11:33
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
ok, here is the player movement code using PhysX: http://www.mediafire.com/?zgji7nizozqk748

Includes walking, running (shift key) and jumping. As player is PH_RIGID, you can have many advantages, such as:
-proper inertia when jumping of falling
-correct interaction with other movable objects, such as boxes
-player speed on high slopes is lower

Last edited by painkiller; 06/28/11 11:40.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Contribution: PhysX enabled player character [Re: painkiller] #376736
07/06/11 07:44
07/06/11 07:44
Joined: Feb 2010
Posts: 886
Random Offline
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Joined: Feb 2010
Posts: 886
There is a little problem.
You are not able use this with any object (charekter).
Some work, some not.
For exsample;
The FBI model from Intense X works.
But the free soldier model ( maby you know it from "Assault") doesn`t work.

Does anybody has an idea, why this is?

PS; But it works great!



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