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Re: DirectX 11 [Re: Rackscha] #375558
06/26/11 14:48
06/26/11 14:48
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
not to mention, despite the existence of dx11 and dx10, dx9 is still the main version big players use. That is kind of about the capabilities of the current consoles though. They can't use dx11 featrues there, so they dont bother wasting resources on using these features on pc. We will see dx11 as main dx version when consoles get dx11 features.


3333333333
Re: DirectX 11 [Re: Quad] #375564
06/26/11 15:25
06/26/11 15:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
According to Sony, the PS3 is the generation for the next decade, so we still have to wait five years.
Might I request a DirectX 13 renderer then?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: DirectX 11 [Re: old_bill] #375574
06/26/11 16:03
06/26/11 16:03
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: old_bill
It's very unlikely to have an Android port (jcl has mentioned that serveral times before), because it's no DirectX based plattform....


read aum100.

Re: DirectX 11 [Re: Rackscha] #375586
06/26/11 17:52
06/26/11 17:52
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
Instead of pushing dx11 it would be better if they would start to face the opengl direction. It's true that opengl is not equally powerful to directx and it's another thing but it's also true that opengl opens up a bigger chance to target multiple plattforms. It's a big work to port an directx engine to opengl especially if you don't want to restart coding the whole stuff. but at some point it's better to take this mammut work to gain more reachable users later. Immagine Linux Users if they had a ready to use toolset to create games. There are a lot of opensocure engines, libraries etc. but the targeting group of people which Gamestudio has, is the oposite of those typical linux users. Not everyone likes to make 100 Steps to finally have ready a working engine. Gamestudio would have a big boost with opengl in numers of users. ( with linux users I mean the ones who just have a easy to use system like ubuntu, I have different ones on my machine and I know the booring side of linux and game engines for linux) plus opengl would open the world to mac too, and with webgl es ( which is a difference but not that much compared to dx) even browser and mobile plattforms...by the way shader coding is not that different between directx and opengl. The enduser would not even note that big difference if they use lite-c. the only one who would note it, would be JCL when porting the base engine code to opengl with the differences in deeper details when it comes down to 3d things and their calculation and rendering. but let's be honest, would not opengl open more doors to Gamestudio? I love Windows but it's not said that we all will use it in some years like we did today and yesterday..even windows can lose attraction for customers and developers. Just a matter of time and what the competitors of the operating system will do in future. better to start right now to work on it, then to do it on the last days...the fanbase of gamestudio would probably still use it, but others would think twice then. hope to read in future anytime that acknex will go the opengl direction.

Re: DirectX 11 [Re: V_Software] #375674
06/27/11 07:26
06/27/11 07:26
Joined: Jul 2000
Posts: 27,978
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,978
Frankfurt
Yes. DirectX 11 could be quickly implemented, but is not very important at this time. DX 9 is still more important. And we will need OpenGL ES earlier than DX 11.

Re: DirectX 11 [Re: jcl] #375783
06/27/11 22:06
06/27/11 22:06
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
And personnaly DX11 compared to DX9 or DX10 is not a big big change like DX7 compared to DX9 for example !
I also don't feel the urge to DX11 , or perhaps some people targetting AAA Games usings last technology ?
Other things are more important, like also the Iphone possiblity
mentionned in the AUM !

Just my opinion !

Re: DirectX 11 [Re: ratchet] #375813
06/28/11 04:43
06/28/11 04:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: ratchet
And personnaly DX11 compared to DX9 or DX10 is not a big big change like DX7 compared to DX9 for example !
I also don't feel the urge to DX11 , or perhaps some people targetting AAA Games usings last technology ?
Other things are more important, like also the Iphone possiblity
mentionned in the AUM !

Just my opinion !


while i can see both sides, dx11 is pretty cool and yet android support would be amazing (for me at least) dx9 to dx11 is a hugh jump. with dynamic tessalation, we can sculpt objects, bake the maps, make a low poly version, and have almost exactly the same look as the sculpt in realtime, including full silhouette. imagine having lod that doesnt just pick the detail in texture and some premade models to having full procedural lod.

Re: DirectX 11 [Re: lostclimate] #375834
06/28/11 10:09
06/28/11 10:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Actually DX11 is more than only tesselation. It can speed rendering up a lot especially in combination with deferred rendering. Many tasks can be put into one single step. This allows almost unlimited lights in a scene and many postprocessings at the same time. There is no doubt that this is the future and that deferred rendering will beat forward rendering on DX11 systems and on the future consoles generation too.


Models, Textures and Games from Dexsoft
Re: DirectX 11 [Re: Machinery_Frank] #375849
06/28/11 12:42
06/28/11 12:42
Joined: May 2011
Posts: 46
kleines Kaff irgendwo in Hesse...
Kitsu Offline
Newbie
Kitsu  Offline
Newbie

Joined: May 2011
Posts: 46
kleines Kaff irgendwo in Hesse...
i would prefer multiplatform support instead of dx11
especially with the power of lite-c gamestudio would gain a bunch of new customers i think


fogman: "Hint: It´s useful to learn to read before you try to write games."
Re: DirectX 11 [Re: Kitsu] #375868
06/28/11 15:46
06/28/11 15:46
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: Kitsu
i would prefer multiplatform support instead of dx11
especially with the power of lite-c gamestudio would gain a bunch of new customers i think


Exactly my opinion.

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