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ent_movepath miss a Parameter #375531
06/26/11 10:25
06/26/11 10:25
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
tzw Offline OP
Member
tzw  Offline OP
Member

Joined: Jan 2011
Posts: 122
GUILIN , CHINA
manual says that Call ent_movepath(entity,NULL,0) for stopping the previous movement.

i guess it should be ent_movepath(entity,NULL,0,0);

Last edited by tzw; 06/26/11 10:28.

Full of my eyes are class struggles.....
Re: ent_movepath miss a Parameter [Re: tzw] #375682
06/27/11 07:55
06/27/11 07:55
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
Yes, thanks, this will be fixed.

Re: ent_movepath miss a Parameter [Re: jcl] #377473
07/13/11 15:25
07/13/11 15:25
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
And the ent_movepath(entity, null,0,0) call didnt stop the entity (in my case) i had to mod the function in entmove.c ...but maybe it was just too late in the night grin

mfg


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
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rayp.flags |= UNTOUCHABLE;
Re: ent_movepath miss a Parameter [Re: rayp] #377651
07/15/11 10:21
07/15/11 10:21
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
ent_movepath(entity, null,0,0) should stop the entity, as it sets the speed to 0. At least that's what the function does - maybe there's another reason when yours didn't stop.


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