Gamestudio Links
Zorro Links
Newest Posts
loading historical data 1st time
by AndrewAMD. 04/14/23 12:54
Trade at bar open
by juanex. 04/13/23 19:43
Bug in Highpass2 filter
by rki. 04/13/23 09:54
Adding Limit Orders For IB
by scatters. 04/11/23 16:16
FisherN
by rki. 04/11/23 08:38
AUM Magazine
Latest Screens
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Hecknex World
Who's Online Now
4 registered members (AndrewAMD, fogman, Grant, juanex), 972 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
rki, FranzIII, indonesiae, The_Judge, storrealba
18919 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Highlighted models on the level [Re: ] #376001
06/29/11 10:02
06/29/11 10:02
Joined: Oct 2008
Posts: 679
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 679
Germany
The PVR lightening is calculate by ground plane and other models, whose react with other models(cut?contract?react?...don t know, how to discribe it:D).

Try to set UNLIT flag + material unlit(together)-(all models)
Set a Ground Plane below.(Static block flat rendered)


Quote:

(and it doesn't need to, I guess, static lightning needs to affect on models, or am I wrong?)

you are wrong.

Re: Highlighted models on the level [Re: Ayumi] #376012
06/29/11 11:14
06/29/11 11:14
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
I did everything you've said, results are same as with the last one. Too dark, and I can't use static lights.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Highlighted models on the level [Re: 3run] #376050
06/29/11 15:53
06/29/11 15:53
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
Any ideas? I can't move on cause of this stuff.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Highlighted models on the level [Re: 3run] #376115
06/30/11 07:42
06/30/11 07:42
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
OK, thank you all, I've fixed this myself.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Highlighted models on the level [Re: 3run] #376116
06/30/11 07:45
06/30/11 07:45

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Well, how'd you fixed it? Could be helpful for others who did/will experiance the same problem.

Re: Highlighted models on the level [Re: 3run] #376123
06/30/11 08:21
06/30/11 08:21
Joined: Feb 2010
Posts: 68
mireazma Offline
Junior Member
mireazma  Offline
Junior Member

Joined: Feb 2010
Posts: 68
Why would a dynamic light pass through walls? crazy (Haven't used one so far)


ERROR in communism.cpp, line 0:
#include<god.h>
was fatally missed.
Re: Highlighted models on the level [Re: mireazma] #376136
06/30/11 09:46
06/30/11 09:46
Joined: May 2009
Posts: 5,365
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,365
Caucasus
I was setting "sun_light" to zero right before loading level in main script, and after loading level, I was calling function, which handles weather (fog, lods etc). I've made it long time ago, and I always just include it in my projects, I've completely forgot that I've set "sun_light" to 100 in that function. So, problem was simple as hell (problem was in me, I'm too inattentive). About dynamic lights, I think they pass through walls if you create them during run-time (calculating lights and so on, would be slow, if they don't pass), but I might be wrong.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1