Yes, it was static, I use only static lights, cause dynamic lights can pass throw walls.
I've made changes which you've said, I've set "sun_light" via script and in WED to zero, and I've set unlit flag for all models, same I've lowered level's ambient from 30 till 10. And I've replaced static red light with dynamic one (same color and range), here are the results:
First:
Second:
Third:
Then I've lowered ambient till zero, so sun light is black and ambient is 0, here are results:
First:
Second:
Third:
They look much closer to what I need, but four problems:
* they are too dark (if I play with ambient, they highlight again)
* I can't use static lights (this is cause I've used unlit flag, I don't like it really)
* dynamic lightning looks terrible, and it passes throw walls
* cause I'm using unlit flag for sprites (without it they are too bright as well) they are dark