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Re: DirectX 11
[Re: Rackscha]
#375558
06/26/11 14:48
06/26/11 14:48
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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not to mention, despite the existence of dx11 and dx10, dx9 is still the main version big players use. That is kind of about the capabilities of the current consoles though. They can't use dx11 featrues there, so they dont bother wasting resources on using these features on pc. We will see dx11 as main dx version when consoles get dx11 features.
3333333333
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Re: DirectX 11
[Re: Quad]
#375564
06/26/11 15:25
06/26/11 15:25
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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According to Sony, the PS3 is the generation for the next decade, so we still have to wait five years. Might I request a DirectX 13 renderer then?
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: DirectX 11
[Re: old_bill]
#375574
06/26/11 16:03
06/26/11 16:03
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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It's very unlikely to have an Android port (jcl has mentioned that serveral times before), because it's no DirectX based plattform.... read aum100.
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Re: DirectX 11
[Re: ratchet]
#375813
06/28/11 04:43
06/28/11 04:43
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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And personnaly DX11 compared to DX9 or DX10 is not a big big change like DX7 compared to DX9 for example ! I also don't feel the urge to DX11 , or perhaps some people targetting AAA Games usings last technology ? Other things are more important, like also the Iphone possiblity mentionned in the AUM !
Just my opinion ! while i can see both sides, dx11 is pretty cool and yet android support would be amazing (for me at least) dx9 to dx11 is a hugh jump. with dynamic tessalation, we can sculpt objects, bake the maps, make a low poly version, and have almost exactly the same look as the sculpt in realtime, including full silhouette. imagine having lod that doesnt just pick the detail in texture and some premade models to having full procedural lod.
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Re: DirectX 11
[Re: lostclimate]
#375834
06/28/11 10:09
06/28/11 10:09
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Actually DX11 is more than only tesselation. It can speed rendering up a lot especially in combination with deferred rendering. Many tasks can be put into one single step. This allows almost unlimited lights in a scene and many postprocessings at the same time. There is no doubt that this is the future and that deferred rendering will beat forward rendering on DX11 systems and on the future consoles generation too.
Models, Textures and Games from Dexsoft
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Re: DirectX 11
[Re: Kitsu]
#375868
06/28/11 15:46
06/28/11 15:46
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
Expert
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Expert
Joined: Aug 2002
Posts: 3,258
Mainz
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i would prefer multiplatform support instead of dx11 especially with the power of lite-c gamestudio would gain a bunch of new customers i think Exactly my opinion.
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