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Re: What are you working on? [Re: Hummel] #375668
06/27/11 06:52
06/27/11 06:52
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Hummel
@darkinferno:
Rendering a second light is quite inefficient since the same effect could be achieved with one or two extra lines in the 'shadowed light'-shader, but it looks quite good.
You should request this as a feature for ShadeC.


i know and GI is expected in shadeC, i was just running tests

Re: What are you working on? [Re: sPlKe] #375706
06/27/11 13:33
06/27/11 13:33
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: sPIKe
its not going to push any limits tough

I saw what you did there


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #375708
06/27/11 13:56
06/27/11 13:56
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Quote:
I saw what you did there

OMFG, it`s Boxxy!
End of offtopic laugh

Re: What are you working on? [Re: Rondidon] #375728
06/27/11 15:23
06/27/11 15:23
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
/offtopic: You are late, Rondidon.

Re: What are you working on? [Re: Rei_Ayanami] #375971
06/29/11 01:31
06/29/11 01:31
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands

Most time sits in the tile editor which now features a versatile layering system and soon tile events coupling.
This game is supposed to be top down, I just suck at drawing proper perspectives laugh.

Last edited by Joozey; 06/29/11 01:37.

Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #375978
06/29/11 03:32
06/29/11 03:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI


The fruits of a brief programming break. Supposed to be a kobald.

Last edited by lostclimate; 06/29/11 03:34.
Re: What are you working on? [Re: lostclimate] #375995
06/29/11 08:53
06/29/11 08:53
Joined: Oct 2008
Posts: 681
Germany
Ayumi Offline
User
Ayumi  Offline
User

Joined: Oct 2008
Posts: 681
Germany
Unreal Tournament 2004(like) based shooter without any Shader.
It have to be better than original Game.



Last edited by Ayumi; 06/29/11 08:53.
Re: What are you working on? [Re: Ayumi] #376000
06/29/11 10:02
06/29/11 10:02
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Guys, you work looks really great.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #376093
06/29/11 23:25
06/29/11 23:25
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Update on InnerFlow. You may notice, that the visuals changed for some reasons. Everything is rendered in A8. In realtime. I didn't photoshopped it, it is pure A8 awesomeness. And hell - I love the HDR shader! Beware, bubbles and lightbeams ahead grin





P.S: the number in the upper right corner is not the fps. It's an indicator how well your heart performs.

Last edited by HeelX; 06/29/11 23:27.
Re: What are you working on? [Re: HeelX] #376106
06/30/11 01:14
06/30/11 01:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@lostclimate:
Really good model and shape, design laugh
Just will need to be refined, more regular curves for clothes etc ... just refining !

What too do you use for sculpting ?

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