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Re: Superku reboot [Re: darkinferno] #371600
05/23/11 07:27
05/23/11 07:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I would prefer other textures, some others would prefer another character ... someone will prefer another gameplay ... laugh

I realize that we should let Superku finish the game, and just suggest ideas at the end perhaps.

----------

I prefer the character like that compared to a robot.
It's somewhat cute and cool , more alive !


Last edited by ratchet; 05/23/11 10:08.
Re: Superku reboot [Re: ratchet] #372511
06/01/11 21:28
06/01/11 21:28
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I may redo the player model but only to refine it and improve animations, I won't replace Superku. I don't think that a robot would be a good choice, too, thanks for the tip, though.


Some updates:
- The game has a new look. The whole setting is now a really old film, including a sepia color scheme, random film scratches (not so easy with post processing), subtle screen flickering and noise:



- There are now unlimited levels - parts of them repeat unless you go the right way.
- A reworked menu.
- Detailed statistics and best times.
- A ghost script: Complete a level successfully (with a new best time) and a ghost file will be saved. When you try the level again, the ghost will run along and show you how you got the best time.
Because the default transparency does not look good when it comes to overlaying faces, I've written my own "smooth" transparency effect:


(just noticed that bright model parts are too opaque)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Superku reboot [Re: Superku] #372516
06/01/11 21:53
06/01/11 21:53
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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P

Joined: Sep 2009
Posts: 496
Very impressive keep up the good work laugh
WFG Progger


asking is the best Way to get help laugh laugh laugh
Re: Superku reboot [Re: Progger] #372520
06/01/11 22:25
06/01/11 22:25
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ok well the robot wouldnt fit this style, plus i only suggestd robot because i had opened a screenshot of your game and i was wondering what level style would fit, then i noticed the star-like in the background and i got this space theme in my mind and figured a character with a whitish/grey/ black and white theme would look nice, hence i thought of some robot or atleast superku in a space suit with a bubble helmet...

you are the designer afterall, was only sharing my thoughts, see the thing is with the digital checkbox looking style, it looks like it was done to avoid doing alot of work in that area rather than to look simple, it looks simple but maybe its because i cant tell what each background is that it doesnt work well with me

am liking the newer screens though and hey if am the only one with this opinion then it doesnt mean much grin

Re: Superku reboot [Re: darkinferno] #372523
06/01/11 22:32
06/01/11 22:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
Great , but just my taste :
Like in Mass Effect could we choose options for the post processing effect ?
I would like to play it with that color and grain effect only , but i wouldn't like to have :
- random film scratches
- subtle screen flickering and noise
Just my taste, i hope it will be on otpions.Perhaps also choose a color for the grain among 4 or more ?

Keep it up !

Re: Superku reboot [Re: ratchet] #372565
06/02/11 13:38
06/02/11 13:38
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Posts: 650
damn I want to play a demo version of that!


Teleschrott-Fan.
Re: Superku reboot [Re: Sajeth] #372904
06/05/11 17:06
06/05/11 17:06
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Shinobi Offline
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Shinobi  Offline
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Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
Absolutly superb work Felix ... Cant wait to play the Final Version.
Gameplay looks alot like New Super Mario Bros and you did a great work on that.

Re: Superku reboot [Re: Shinobi] #373166
06/07/11 22:00
06/07/11 22:00
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
I would stick with the simplistic art style. Perhaps add coder style effects and such, but I wouldn't worry too much about color.

The old film / sepia effect looks cool, but I'm not sure if the entire game should look like that.

So far so good. Keep up the progress and good work.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
new gameplay Video [Re: PHeMoX] #376351
07/02/11 00:32
07/02/11 00:32
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yeah, a new video is here (3 levels, basic menu):

http://www.youtube.com/watch?v=FHH2qqW7kwE

Make sure to click [HD] and again, it's full of placeholders.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new gameplay Video [Re: Superku] #376353
07/02/11 03:59
07/02/11 03:59
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
looking awesome! great work! really liked the ghost showing previous best on the level

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