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Re: new gameplay Video
[Re: Iglarion]
#376418
07/02/11 18:58
07/02/11 18:58
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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I tend to think, ah its Superku's update, so it is magnificent, no doubt - and, it is! Just a short note on sometihn that doesn't fit: the pixelated blocks should get something more organic, because everything else in the level is sort of organic. The tree, woow, did you make it yourself? That style is definitely something that you should expand through the level. Wonderful.
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Re: new gameplay Video
[Re: Pappenheimer]
#376424
07/02/11 19:42
07/02/11 19:42
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thank you for your kind words! It works fine running at 25-120fps, but below 20-25fps the game gets unplayable. I've already tried several times to create a fitting look for the outdoor levels, but they all looked pretty bad. Yes, I've made the tree in MED - that took a whole evening though, and thus I'm currently not willing to create another one for more variation.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: new gameplay Video
[Re: Superku]
#376425
07/02/11 19:55
07/02/11 19:55
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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I like the blocky style, imo you should keep it, the trees look just fine with it. Btw, great video, like always.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: new gameplay Video
[Re: ratchet]
#379773
08/08/11 02:29
08/08/11 02:29
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks for asking, progress was slow because I've had exams until last Wednesday. Meanwhile I've re-implemented the jetpack I've written one year ago and added vines: You only have the jetpack at the end of the game, it's pretty powerful. Additionally, I've cleaned up some important parts of the movement code and added configurable gamepad support.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: new gameplay Video
[Re: 3run]
#380060
08/11/11 19:45
08/11/11 19:45
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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just great I have some technical questions : how is managed collision on levels where you can destroy blocks with bazooka or some other weapon : -Are they physic objects or just square collision objects ? -Are they glued together in WED , or are they put together by code ? don't you have some ligtening issues like different ligthenings on corners that are "glued" ? Anyway, great work, keep it up (i feel a Steam indie game) !
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