I can't seem to get this working... I'm trying to make an enemy with bones animation to be shot at with current frame polygon precision. I'm using c_updatehull but it's constantly recalculating the bounding box with is causing all sorts of bugs. How can I update the models bone frame for c_trace while keeping the same bounding box? Also, im trying to detect head shots but the results are coming at random. Im just using ent_getvertex and string compare but I have a feeling I'm missing a small rule or something. Anybody have any tips or suggestions towards these two problems?