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Re: What are you working on? [Re: HeelX] #377525
07/13/11 22:50
07/13/11 22:50
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
You should try some more contrast, as well as some more variety in that cave texture blending over a second texture or something like that. Are you btw using a triplanar projection, it kinda seems so and I couldn´t imaging unwrapping that cave to be fun tongue. Other than that it kinda reinds me of trine. You should probably just make it a real game after that heart thingy is over wink.

Re: What are you working on? [Re: Slin] #377527
07/13/11 23:09
07/13/11 23:09
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Thanks for your comments - for now the cave texture is sufficient, I will consider using a multitexture shader in later milestone, if I get the contract for that smile I am heavily relying on the HDR shader and colors, its harder to get it right than I thought :-) I also had to extend my visual settings framework so that different maps can determine their own settings. The HDR shader and all visuals are very sensitive and the settings for the cave produce a total overglow in the valley scene.

The unwrapping was done automatically by Cinema, so no triplanar projection wink I will certainly talk with these guys about distributing an "offline" game version of this, maybe.

Last edited by HeelX; 07/13/11 23:09.
Re: What are you working on? [Re: HeelX] #377546
07/14/11 08:53
07/14/11 08:53
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Finally managed to add the model from arteria laugh
Added bone support and thank you alot superku
for your hitboxes laugh
They are working peerfectly laugh






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Re: What are you working on? [Re: alibaba] #377567
07/14/11 12:58
07/14/11 12:58
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth


20518 polies now...


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #377568
07/14/11 13:11
07/14/11 13:11
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)





"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #377573
07/14/11 13:36
07/14/11 13:36
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Wicked.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #377575
07/14/11 14:14
07/14/11 14:14
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
@Superku

Wow! 0.0


Professional Edition
A8.47.1
--------------------
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Re: What are you working on? [Re: Germanunkol] #377576
07/14/11 14:15
07/14/11 14:15
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Huh! Whats the frame rate?
Although, if it is low, you could build a sky in game and save it as sky cube.
You could offer such a thing as tool!

Re: What are you working on? [Re: Pappenheimer] #377581
07/14/11 15:37
07/14/11 15:37
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks. There are still many issues like overlapping clouds and blur being independent of the distance to the camera, but I will try to fix those.
It runs with > 760fps, but I assume the impact on the framerate will be too high for a game that is no flight simulator. The sky cube tool idea is a nice one! wink


Btw. 5 months ago I've had an idea for postprocessing fur, but I lost interest (and did not know how to create a nice fur outline):


Last edited by Superku; 07/14/11 15:46.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #377589
07/14/11 16:52
07/14/11 16:52
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
that is nice looking fur. and id guess much more efficient than the shell fur shaders.

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