2 registered members (Imhotep, opm),
785
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: Redeemer]
#377150
07/10/11 18:04
07/10/11 18:04
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
I like the "G" in the title.. nice ... the last shot is creepy :-) but I guess in that room you don't need a flash light... nor are "they" illuminated...
Last edited by HeelX; 07/10/11 18:05.
|
|
|
Re: What are you working on?
[Re: TheShooter]
#377461
07/13/11 13:11
07/13/11 13:11
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
Too many. There's a reason I'm not showing the wireframe I'm having a hard time remembering to turn off polygon adding when sculpting, so there's always too many polygons flying around. I might show a wireframe later on, when I've cleaned the mesh a little.
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: What are you working on?
[Re: rayp]
#377500
07/13/11 18:46
07/13/11 18:46
|
Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
|
OP
Expert
Joined: Apr 2008
Posts: 2,488
|
@rayp : great, looks good, with homogenous lightening No video ? @Germanunkol : Good start ! Why not making entire model with legs and tail ? Yes Sculptris really rules, i use it niw in combination with Zbrush caus it gives lot more control on polygons !
Last edited by ratchet; 07/13/11 18:48.
|
|
|
Re: What are you working on?
[Re: ratchet]
#377521
07/13/11 22:29
07/13/11 22:29
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
|
|
|
|