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Re: Sword Trail effect [Re: Redeemer] #377684
07/15/11 15:13
07/15/11 15:13
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
maybe they have a good lawyer grin


Professional Edition
A8.47.1
--------------------
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Re: Sword Trail effect [Re: alibaba] #377685
07/15/11 15:26
07/15/11 15:26
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Quote:
maybe they have a good lawyer

The way I see it, they've never completed a seriously large game and thus aren't worth Nintendo's attention.

If this game stays short and simple, it can probably pass under Nintendo's nose without being noticed.

By the way, I agree with Bart in that the hills look rather blocky. They were obviously created with WED, and although I don't know how else you would do it, you should probably try creating the levels another way.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Sword Trail effect [Re: Redeemer] #377744
07/15/11 22:09
07/15/11 22:09
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Thank you for your kind remarks!!

My partner and I are not looking for help at the moment. Perhaps at a later date, if we need help, ill get back to you Redeemer. Sorry :)We are using A7, as we prefer it more than A8 (although, we haven't really given A8 a chance yet :P)

On another note; Hopefully Nintendo doesnt hear about this shocked Since it will be big enough. But we are not going to be selling it so I dont really see the need for a big law suite.. In which case - we have no lawyer ^_^


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Re: Sword Trail effect [Re: DLively] #377747
07/15/11 22:31
07/15/11 22:31
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Posts: 1,988
Canadian, Eh
I converted the lite-c code to c-script; and I've found a bug..



it creates it at the worlds center pos.. any ideas?


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Re: Sword Trail effect [Re: DLively] #377749
07/15/11 23:16
07/15/11 23:16
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Quote:
My partner and I are not looking for help at the moment. Perhaps at a later date, if we need help, ill get back to you Redeemer. Sorry laugh

No problem. If you need any help in the future, I'm available. wink

As for your current issue... Could you post the code? We really can't help unless we know what's going on inside.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Sword Trail effect [Re: DLively] #377751
07/15/11 23:53
07/15/11 23:53
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Originally Posted By: DevoN
I converted the lite-c code to c-script; and I've found a bug..



it creates it at the worlds center pos.. any ideas?


It looks like you added the whole script to the action, I see that there's another sword to the screen. Actually, you only need to add this to the beginning(variable declaration) of your sword action or sword holding entity

Code:
VECTOR trailpos1;
	VECTOR trailpos2;
	VECTOR trailpos3;
	VECTOR trailpos4;
	ENTITY* trail1;
	var speed = 0;



and add this in the same action, before the wait(1):
Code:
if(speed%2==0)
		{
			trail1 = ent_create("trail1mdl.mdl",my.x,trail);
			vec_for_vertex(trailpos2,me,74); //change 74 to vertex no of the sword tip
			vec_for_vertex(trailpos1,me,75); //change 75 to vertex no of the sword base
			vec_to_mesh(trailpos1,trail1,1);
			vec_to_mesh(trailpos2,trail1,2);
			vec_to_mesh(trailpos3,trail1,3);
			vec_to_mesh(trailpos4,trail1,4);
			vec_set(trailpos3,trailpos1);
			vec_set(trailpos4,trailpos2);
		}



oh, and convert the above code to C-script first grin

Re: Sword Trail effect [Re: bart_the_13th] #377758
07/16/11 01:33
07/16/11 01:33
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
I did all the above tongue

Still no result smirk

Im still trying to figure it out XD


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YouTube: Create Games For Free
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