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Sword Trail effect #377625
07/14/11 23:56
07/14/11 23:56
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Hi!

Can someone please help me with this? I have been trying to get the one on the acknex resources webpage, but no luck. I even just placed the code from the sword trail right into my project, use the same-made action and no luck.


So now i write with a plea for great help, and ask: Could someone please write me something that I can just attach to my sword.

Thank you for you time laugh
Regards,
Devon.


A8 Pro 8.45.4
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Re: Sword Trail effect [Re: DLively] #377626
07/15/11 00:11
07/15/11 00:11
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Show us how you tryed it, otherwise we can only guess...



Re: Sword Trail effect [Re: Random] #377627
07/15/11 00:59
07/15/11 00:59
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Here is an image;

DIRECT LINK: DIRECT LINK

and a link to the download:
http://www.opserver.de/coni_users/web_users/pirvu/au/scripts/swordtrail.zip

I basically, just copied it from one script to the other.


A8 Pro 8.45.4
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Re: Sword Trail effect [Re: DLively] #377629
07/15/11 01:40
07/15/11 01:40
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
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It's kind of hard to see your code like that. Could you post it in plain text on the forum?

As for your game... that looks awesome! Link's eyes and arms look a little strange, but geez... I loved the art style in a Link to the Past and that game looks just like it, only in 3D.

Last edited by Redeemer; 07/15/11 01:42.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Sword Trail effect [Re: Redeemer] #377631
07/15/11 02:11
07/15/11 02:11
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
OMG, that's look great. Agree with Redeemer, link eyes should be just drawn into model, and maybe you should use model for the hills, they look blocky to me.

You can use my sword trail effect. It looks like this:


Download here: http://www.mediafire.com/?jknlkbamgvs12zo

Re: Sword Trail effect [Re: bart_the_13th] #377633
07/15/11 02:51
07/15/11 02:51
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
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DLively  Offline OP
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Here are some better screens.. your seeing his back XD




Thank you very much for the kind remarks! I have been working on this for almost 2 months now and im only like 3% done.. if that tongue


Thank you bart_the_13th! I appreciate your kind generosity! I will try it tomorrow morning, as I am just about to head to bed!

Regards, Devon.


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: Sword Trail effect [Re: DLively] #377634
07/15/11 02:55
07/15/11 02:55
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
One more tongue



I need the trail effect for this in particular, so you can see Link actually spinning his sword... Which is what he is doing, off a cliff tongue

EDIT: Bart_the_13th, could you please convert it to c-script? My game is done in C-Script.. If not i can try and do it myself.

Last edited by DevoN; 07/15/11 02:57.

A8 Pro 8.45.4
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Re: Sword Trail effect [Re: DLively] #377676
07/15/11 14:01
07/15/11 14:01
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
The Book of Mudora, the house, the weird fence posts that are placed right next to eachother... Geez, you got EVERYTHING right! laugh

When I'm done with GRUNTS, I want to help you with this. I'm totally serious.

Can I ask, what version/edition of Gamestudio do you use? If you at least use A7, then when I join your project I can convert the code to Lite-C (which is faster, more powerful, and makes more sense IMO).


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Sword Trail effect [Re: Redeemer] #377677
07/15/11 14:07
07/15/11 14:07
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
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Originally Posted By: Redeemer
When I'm done with GRUNTS, I want to help you with this. I'm totally serious.

He should hire a lawyer instead of a programmer, Nintendo is good in shutting down all fan projects without exceptions.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Sword Trail effect [Re: WretchedSid] #377683
07/15/11 15:07
07/15/11 15:07
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Quote:
He should hire a lawyer instead of a programmer, Nintendo is good in shutting down all fan projects without exceptions.

http://www.mfgg.net/

This one's the biggest, and it's been going on for about ten years now.

Last edited by Redeemer; 07/15/11 15:08.

Eats commas for breakfast.

Play Barony: Cursed Edition!
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