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Re: Bug with decals [Re: Slin] #378025
07/19/11 07:30
07/19/11 07:30
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Slin, how can I do that myself? How to disable depth buffer for decals?

JCL, is there any thing I need to do? Do I still need to contact support team with this?


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Re: Bug with decals [Re: 3run] #378027
07/19/11 07:35
07/19/11 07:35
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 27,986
Frankfurt
Slin: z-beating comes from too-small differences in the z values of two objects. The decal doesn't write into the z buffer, it's sufficient that the underground writes into the z buffer.

3run: When you can't get the z beating go away with better clip_near/far settings, then yes, contact Support with your level. It's quite possible that A7 had a different decal z offset, and thus behaved different. However such offsets are changed for a reason. Most likely, the A8 offset is better suited for most levels than the A7 offset.

Re: Bug with decals [Re: jcl] #378066
07/19/11 15:24
07/19/11 15:24
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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Posts: 27,986
Frankfurt
The support got your level. The final solution for the z beating problem is a new engine variable for setting the distance of the decal to its surface. This will be implemented in the next update. A7 had indeed a different distance, so the problem was not visible in A7.

Re: Bug with decals [Re: jcl] #378079
07/19/11 17:32
07/19/11 17:32
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OK, so in next update this will be fixed, am I right? If so, thank you for support and could you tell me, when nearly next update gonna come?


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Re: Bug with decals [Re: 3run] #378160
07/20/11 10:03
07/20/11 10:03
Joined: May 2009
Posts: 5,370
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So?


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Re: Bug with decals [Re: 3run] #378167
07/20/11 10:52
07/20/11 10:52
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

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jcl  Offline

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When it's ready.

Re: Bug with decals [Re: jcl] #378169
07/20/11 11:00
07/20/11 11:00
Joined: May 2009
Posts: 5,370
Caucasus
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Sounds promising, thanks.


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