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Re: DR Multplayer [Re: Superku] #374988
06/23/11 02:27
06/23/11 02:27
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Originally Posted By: Superku
Very nice idea!
Combine your gameplay with a level design as follows

and the game could become a very unique and cool shooter!


this seems REALLY confusing to me, even with colours, i dont think i'd like that very much, i think this game should have simple levels, really simple, and focus on platforming like elements and more verticality, for example, every passage/door should be the height of atleast 2 humans

i think metroid styled levels: http://www.youtube.com/watch?v=UilolE3jQmI&hd=1 would fit this more and i really like that you still use projectile weapons, if it was some energy thing, i'd lose interest grin

[EDIT]
now that i think about it, i think teleporters fit quite well, just make them teleporters instead of portals so you have your own style, also, you could look into 'one way' teleporters as to avoid players exploiting it

[EDIT 2]
hmm the blur and hit detection seem fine to me also

Re: DR Multplayer [Re: darkinferno] #374990
06/23/11 02:51
06/23/11 02:51
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
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WA, Australia
Quote:
now that i think about it, i think teleporters fit quite well, just make them teleporters instead of portals so you have your own style, also, you could look into 'one way' teleporters as to avoid players exploiting it
Unreal 2003 had a teleporter that could be used as a weapon (if you teleport into someone they'll be ripped into pieces)! I really liked that.

Keep up the good work, alibaba. Don't be afraid to do a LOT of tweaking -- this is a very unusual style of gameplay that means many level-design rules go out the window. As you approach the best scale/openness/complexity for moving gameplay it'll probably have an effect on what the most ideal weapon parameters are (long-range or short-range combat, for example).

Many shooters are 3D in appearance but really just 2D in practice (most of the action happening across a single plane). As players need to be aware of threats in all directions now, I imagine slower and closer gameplay might be more enjoyable (some limits on how regularly the player can change their gravity?), but it's impossible to say without being able to play it myself.

I'm looking forward to seeing more!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: DR Multplayer [Re: darkinferno] #374994
06/23/11 03:11
06/23/11 03:11
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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i think it would be really in a core of the earth type environment as well were your surrounded completely by lava, with moving platforms to keep you safe, and fireballs, lava geysers etc to take all that saftey back away from you grin

Re: DR Multplayer [Re: lostclimate] #374997
06/23/11 03:18
06/23/11 03:18
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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well guns plus core of earth seem pretty weird eh ? lol well he'll have different levels am sure but am liking the space vybe

Re: DR Multplayer [Re: darkinferno] #375187
06/24/11 05:20
06/24/11 05:20
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Okay, just for clarifying:
I´ll make different levels, each with its own advantage. I´ll use different styles, as you told, in space, maybe IN earth and so on.
I´ll keep the bullet weapons and will not add any laser beam mega ultra guns, dont worry grin

I was working on a sniper rifle. At the moment i´m working on the first level for the alpha release. Then í´ll test again with some friends and if everything goes well, then i´ll release it here laugh Should be ready in 1 week or so.


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Re: DR Multplayer [Re: alibaba] #376066
06/29/11 20:47
06/29/11 20:47
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Some new gameplay elements laugh

http://www.youtube.com/watch?v=Y5iyXcMJBhM

Added a sniper rifle and now some moving and rotating asterorids, where you can land and fight wink

I´ll polish it some more due some bugs and small glitches.
I hope to release it soon, because it would be more fun with 12 player wink


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Sky Titans [Re: alibaba] #376506
07/03/11 17:22
07/03/11 17:22
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Such a level would be awesome, isnt it?

Last edited by alibaba; 07/03/11 18:02.

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Re: Sky Titans [Re: alibaba] #378068
07/19/11 15:28
07/19/11 15:28
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
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Posts: 2,113
NRW/Germany
New Video laugh
But this one is the last one grin
...
really!

http://www.youtube.com/watch?v=T-XJnmSEcJ0


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Re: Sky Titans [Re: alibaba] #378075
07/19/11 16:15
07/19/11 16:15
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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Canada
I really like the idea and how much effort you put into the project, well done!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Sky Titans [Re: WretchedSid] #378080
07/19/11 17:33
07/19/11 17:33
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Great bro, keep this up! laugh


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