Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, 7th_zorro, TedMar), 1,243 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Bug with decals [Re: Slin] #378025
07/19/11 07:30
07/19/11 07:30
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Slin, how can I do that myself? How to disable depth buffer for decals?

JCL, is there any thing I need to do? Do I still need to contact support team with this?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Bug with decals [Re: 3run] #378027
07/19/11 07:35
07/19/11 07:35
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Slin: z-beating comes from too-small differences in the z values of two objects. The decal doesn't write into the z buffer, it's sufficient that the underground writes into the z buffer.

3run: When you can't get the z beating go away with better clip_near/far settings, then yes, contact Support with your level. It's quite possible that A7 had a different decal z offset, and thus behaved different. However such offsets are changed for a reason. Most likely, the A8 offset is better suited for most levels than the A7 offset.

Re: Bug with decals [Re: jcl] #378066
07/19/11 15:24
07/19/11 15:24
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
The support got your level. The final solution for the z beating problem is a new engine variable for setting the distance of the decal to its surface. This will be implemented in the next update. A7 had indeed a different distance, so the problem was not visible in A7.

Re: Bug with decals [Re: jcl] #378079
07/19/11 17:32
07/19/11 17:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
OK, so in next update this will be fixed, am I right? If so, thank you for support and could you tell me, when nearly next update gonna come?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Bug with decals [Re: 3run] #378160
07/20/11 10:03
07/20/11 10:03
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
So?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Bug with decals [Re: 3run] #378167
07/20/11 10:52
07/20/11 10:52
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
When it's ready.

Re: Bug with decals [Re: jcl] #378169
07/20/11 11:00
07/20/11 11:00
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Sounds promising, thanks.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Page 2 of 2 1 2

Moderated by  jcl, Nems, Spirit, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1