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Re: Indie game pricing: The balance between fair and cheap! [Re: sPlKe] #378273
07/21/11 19:08
07/21/11 19:08
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
hmmm.... grunts is a very nice styled game.
The price is still too cheap. 9Euro would be right (new release) after one year change the price down to 4,50EUR, and 2 years after first release sell it for 1EUR. If you create an episode 2, you could sell packages....


A8c, Blender, FlStudio, Unity3d
Re: Indie game pricing: The balance between fair and cheap! [Re: maslone1] #378274
07/21/11 19:16
07/21/11 19:16
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
as i have said, the first episode will stay as cheap simply because there is not much difference between this episode and the demo. he other episodes will go up to 10 dollars.

Re: Indie game pricing: The balance between fair and cheap! [Re: sPlKe] #378301
07/22/11 03:12
07/22/11 03:12
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
On my Twitter feed:
Quote:
Introducing G.R.U.N.T.S. Stylish First Person Adventure - http://bit.ly/pOpPuM #pcgames #pc
From PCGamersWorld -- I don't think they're particularly big or well-known, but they are very active and often get news out before some of the bigger outlets. And they don't neglect indie games when it comes to press (or at least I like to think so, since they've always done good things with KarBOOM's press releases).

They're well worth following for those of you that use Twitter to keep up with gaming news.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Indie game pricing: The balance between fair and cheap! [Re: JibbSmart] #378595
07/25/11 00:03
07/25/11 00:03
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
since the thread was splitted:

Thanks to games like grunz anyone of us releasing another indie game wont be able to charge what its worth, but will have to pay a price for the tag "indie" and all the other grunz games, that we meassure and rate differently and that we dont criticize correct, honest and fair.

the rest is in the useless "bash grunz" thread created to get rid of the uncomfortable truth

have a nice one


Models, Textures and Levels at:
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Re: Indie game pricing: The balance between fair and cheap! [Re: sPlKe] #378654
07/25/11 13:05
07/25/11 13:05
Joined: Jul 2011
Posts: 1
F
FPSnet Offline
Guest
FPSnet  Offline
Guest
F

Joined: Jul 2011
Posts: 1
Personally, my limit is $5. I don't have time to play 1% of the games I actually own anyway... no worries though, I'll review G.R.U.N.T.S. soon...ish. laugh

Re: Indie game pricing: The balance between fair and cheap! [Re: FPSnet] #381872
09/01/11 23:10
09/01/11 23:10
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Cliffski via Twitter
It's official. With all data in, Democracy 2 earns more per visitor at $22.95 than it does at $5.95. FACT. Interesting...

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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