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Re: maximum map size (x,y,z values)
[Re: Lukas]
#378070
07/19/11 15:43
07/19/11 15:43
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Joined: Oct 2008
Posts: 513
Carlos3DGS
OP
User
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OP
User
Joined: Oct 2008
Posts: 513
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OUCH! Well that is going to be a problem... http://manual.conitec.net/aentity-x.htmThe first idea that comes to mind to solve that is having a second vector that represents sub-areas. So when the player x exceeds 1000000 (of area 0,0,0) he is considered to be in the next area and x will be -1000000 (in area 1,0,0) Not too sure, I'll have to think about it and see if I end up using a method like this, or come up with a better solution, or trash the infinite world idea if it is too problematic. Any ideas are welcome!
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