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Re: What are you working on? [Re: MrGuest] #377833
07/17/11 00:15
07/17/11 00:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
agreed. seems like sculptris is really catching on grin

Re: What are you working on? [Re: lostclimate] #378054
07/19/11 12:56
07/19/11 12:56
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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Posts: 1,852
Years ago, I have had the obsession to make crap and get very fast a deal with a publisher. This worked for some of my finished projects in the past. These days, I dont have the push to work on this route anymore, so I went back to the style of my early projects. I just take long time and work out animated bitmaps. These are all windows, needles and a chaotic script sturcture with overloaded panel elements. No "bitoperations" and strange drugs like that. And tell you what... chaotic scripts are working very well.


Re: What are you working on? [Re: alpha_strike] #378055
07/19/11 13:02
07/19/11 13:02
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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Joined: Jul 2008
Posts: 1,178
England
lookin pretty, would be good to see the animation

Re: What are you working on? [Re: MrGuest] #378082
07/19/11 18:25
07/19/11 18:25
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@Painkiller : great work, looks professionnal !

But perhaps bring on some mood or dirt floor on ground, some sort of texture like that laugh (less grass golf terrain) ?

Perhaps bring on some 3D assets like for example crahsed cars laugh or other 3D assets to make it look less empty outdoor ?




@HellX:
Really good ! does Cinema 4D incorporate some texture generator ?


Last edited by ratchet; 07/19/11 18:27.
Re: What are you working on? [Re: ratchet] #378083
07/19/11 18:28
07/19/11 18:28
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Posts: 1,438
Spain
yeah, putting crashed car models would be nice, but I would need to buy them


3D Gamestudio A8 Pro
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Re: What are you working on? [Re: painkiller] #378085
07/19/11 18:39
07/19/11 18:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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I think you cand find some free ones on internet, you just have to make polygon cuts, deform vertices, than put apply some dirty rust paints on the texture.

Re: What are you working on? [Re: ratchet] #378089
07/19/11 18:56
07/19/11 18:56
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #378211
07/20/11 19:20
07/20/11 19:20
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
fast sculptris character !
Little big planet influence for possible arcade game.



Re: What are you working on? [Re: ratchet] #378212
07/20/11 19:38
07/20/11 19:38
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Very nice! The material covering his mouth looks too plastic though. Try making sharper edges and smoother lines there.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: ratchet] #378681
07/25/11 16:31
07/25/11 16:31
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: ratchet
@HeelX: Really good ! does Cinema 4D incorporate some texture generator?


Kinda. You can compose any arbitrary material by composing and blending everything procedurally together. I used e.g. procedural noise textures to build the (cold) lava texture and I am coloring it by a color gradient, dependent on the noise value, to achieve the lava effect. It is really awesome!

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